Arabs sit back and let the Israelis come to you | ||||||||||||||
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Israelis need to exit units off the board and eliminate Arab counters. Bruce forgot the exiting part. Thought that since I a point per town so did he. We forgot the mire rule for Centurion 5 tanks moving into a town hex. Logistical short fall saved me. Then critical shortfall 2 turns later on 11. Even though the Israelis loss movement and fire for armored and weapon units it is not that bad in this scenario. I assault at a good column he is on the same column due to being in a town. Fails the die roll. Unit is removed play, even in the middle of an assault. ;-( I was going to move tanks next to towns for modifier in close assault as Israelis were in town hexes. Bruce fire next turn adjacent etc I lose if not both steps so he gets 4 points. I stayed in place. If he moved he would have "beamed up" out of the game. I could reclaim the town hex for the point. Town posses is what gave the the draw. Had 4 leaders with a 1 combat modifier and 3 w/a morale mod. Yes the Palestinians failed half the time. Failing to recover from demoralization means a step loss and flee some if need be. Brutal. |
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