Panzer Grenadier Battles on May 3rd:
Afrika Korps #37 - R7, R6 and R5 Afrika Korps #40 - 18th Brigade, Part Two
Afrika Korps #38 - Eighteenth Brigade Grossdeutschland 1944 #20 - The Guards Attack
Afrika Korps #39 - A Costly Attack
Operation Schnickelfritz
Author Schoenwulf
Method Solo
Victor Draw
Play Date 2018-10-06
Language English
Scenario EFDx004

The German 1st Cavalry headed out under cover of darkness on the night of June 22, 1941 with an objective of capturing the city of Pinsk. Around 0330, a picket cavalry platoon ran into stiff Soviet resistance from elements of the 75th Rifle Division hiding in a small hamlet; however, a German sniper picked off the only officer in the small town, which limited the activity of the remaining units until another officer could be summoned to move forward. Then, suddenly at 0400 hours, all German forces were ordered to withdraw before dawn. Apparently, the Führer had awakened suddenly in the middle of the night with a new Directive, Operation Schnickelfritz, that called for all troops to head West immediately. Lt. Kovoshenko, who had moved west to provide command for the units in the hamlet, heard the German rustling and called on the local units to move west from the hamlet to intersect the bridge. This quick action prevented the Germans from achieving a total withdrawal, as they slowed both an HMG and cavalry platoon from reaching the bridge.

This 3-map scenario has primary objectives that involve German step loss, road control and unit exit. The German units set up near the main road for quick movement, while Soviet units were set in the small town along the road, in the woods adjacent to it, and north and south of the road. These latter units dug in immediately before they could be spotted by the Germans. On the fourth turn, an event roll led to a withdrawal command for the German forces, so the victory conditions changed quickly to allow a German victory if all units could exit the board within six turns, essentially by dawn. The Germans had a demoralized cavalry unit that was in a safe hex in the woods north of town, and it took three turns for it to regain good order. By that time, the Soviets had the road blocked; an HMG unit was left to try and clear the blockade but was unable to do so and exit the board, as it ended up demoralized as well. So, the scenario ended abruptly with step losses even at one apiece, and a rather ersatz draw; the Soviets were unable to eliminate eight German steps and still occupied a road hex, while the German could not withdraw all their units.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.047 seconds.