Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Good for a Newbie VS Experienced - if the Newbie Takes The Germans.
Author Dan Storm (Germany)
Method VASSAL
Victor Germany
Participants cjsiam (AAR)
Play Date 2018-07-28
Language English
Scenario EFDx002

I don't know - it seemed too easy playing as the Germans and I have only played a few scenarios against real live human opponents. I used the LT Colonel as a hub in a wheel - the captains were next to him - the LT's next to the Captains and the SGT's next to the LT's. I had [3] combat units stacked with each leader and the guns off to themselves in the city in limiting terrain.The scenario starts at night so the stacks of Germans made a bee-line to the North Edge and the SGT's were all alone and used as spotters for the Off Board and On Board Arty. When the turn chart said viewing distance = 2 - the SGT's called in the Arty and Mortar. Granted I did get a few favorable High and Low dice rolls - but it seemed like way too much indirect firepower for the first [3] action sequences. The Dug In Russians were disrupted and demoralized - and needing a 5 or 6 on a 2D6 for recovery - there was a lot of fleeing. Then the HMG's were brought to the front lines with a range of 5 to further reduce / demoralize the Russian platoons at the front lines and push the Russians even further back with Fleeing recovery rolls. Once the Lone Russian Mortar was out of the picture there was no longer an immediate threat to the German stacks with [3] combat units per hex - the Russian Platoons with a range of 2 had no way to even bring any firepower at all to the German Infantry platoons with a range of 3. And the German HMG's with a range of 5 kept the Russian HMG's with a range of 4 retreating. The German stacks moved slowly North to the top edge of board 2 - the East to board 8 and then exited off the North edge of board 8 using the HMG's and Arty to keep the Russians fleeing east and trying to regroup. We understand this is pretty much how the original battle went - and that this is one of the very first APL PG Scenarios - but it still seems semi unbalanced.

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