Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Nailbiter!
Author gocamels
Method Solo
Victor Japan
Play Date 2018-03-13
Language English
Scenario KoCa002

The Australians set up one kill stack dug in in the objective village, and the remainder of their units in the surrounding jungle, giving the Japanese quite a tough assignment. The two 81mm's set up in a clear hex on the map edge, ready to rely on friendly units to provide spotting.

The mortars caused quite a bit of damage once the Japanese finally got units into spotting position, but the Aussies didn't make it easy. With the setup advantage, the Australians did a really good job pinning their opponents back and disrupting their plans.

The action was back and forth, hot and heavy. For a good bit of the day, it looked as though the tough but outnumbered Australians would manage to hold onto the village. But a couple of lucky rolls (A 2 and a 3!) by two Japanese stacks eliminated the defenders in the village at the beginning of turn 14, leaving a Japanese engineer unit free to stroll in and claim the victory hex just as time expired on the game.

I think this one could easily go either way, depending on which side the dice favor on a given day.

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