Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Another close game
Author waynebaumber
Method Solo
Victor Draw
Play Date 2017-08-02
Language English
Scenario PzLi008

Played this one in a single sitting, scenario has elements of the Grossdeutshland division carrying out a raid on a Soviet held town to draw other Soviet units away from the main battle. The German's have armour support for this task and higher morale and initiative than their Red Army opponents. The Russkies have set up some dug in outpost with 45mm A/T guns and ATR units supported by INF to delay and hopefully cause some casualties on the German forces. However the main German enemy is time they have only 12 turns to carry out the attack and will need to take part of the town at least to ensure a win. The German units enter the board from the south and mainly avoid a frontal assault by moving to the right flank and using the fields as cover against the 76.2mm guns in the town. These guns however were soon destroyed by accurate OBDA, the small Soviet outposts were overrun but did cause some disruptions to the attacking force and destroyed a SPW platoon. They had though delayed the German units enough to make the last hour of battle very exciting, the Germans troops did not have time to encircle the town and had to charge through some accurate Soviet machine gun fire before assaulting the garrison. As the assaults went in the Grenadiers started to incur casualties, by the end of the game not one town hex had been cleared of defenders and the German forces withdrew having inflicted many more casualties than they had taken but unable to claim a victory. Another exciting tussle going down to the last turn and on counting the VP's it transpired that there was only 1 VP in it not enough for any side to claim a win. In one town hex a reduced disrupted Soviet SMG still held out against overwhelming odds to deny a German win. Good scenario

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