Panzer Grenadier Battles on April 26th:
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Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Where are the Marines???!!!
Author Coniglius
Method Solo
Victor Peru
Play Date 2016-06-14
Language English
Scenario WotE003

Scenario 3 in the War on the Equator set... this is the big 6 mapper with much of the counter mix in use.

In this scenario, the Peruvians launch a combined arms assault across a geographically dispersed Ecuadorian defensive position. To win, the Peruvians must control several villages and/or cause significant losses among the Ecuadorians. For the Ecuadorians, they must hold their ground or make it very costly for their adversaries. In the end, the Peruvians prevailed, more through attrition than by successfully capturing land. The Peruvians were only able to secure two of the five villages on the board, while contesting a third. They captured the village on map 1, although it took them 8 turns to do so, and then for some inexplicable reason, they proceeded to chase the routed Ecuadorian defenders into the woods on board 14 just to complete the slaughter. This delay allowed the Ecuadorians to bring up reserves from other areas to bolster the defense of the village on map 19, which was only one quarter in Peruvian hands at the end of the battle (turn 28). Much time was lost in chasing down and destroying fleeing troops rather than regrouping for a fast strike on a lightly defended village. The Ecuadorians were even afforded enough time to recover enough to launch a limited counter-attack in an attempt to retake the village on map 1!!!

The Peruvian Para company landed in a clearing on map 8 and proceeded to move west to engage the defenders on map 20. This was necessary to secure the landing beaches for the Marines. Unfortunately for the Paras. their parachute platoon was disrupted upon landing and took 4 turns to recover, which served to bog down their advance. Once again the Ecuadorians were able to muster their forces and make it difficult for the Paras to secure the landing beach. It took the better part of 12 turns for the Paras to secure the village on map 20, and begin to allow the Marines to land, but with only one beach open, the Marines could only land 2x platoons per turn, and by the end of the battle, there were still 2x platoons left to land.

This game is actually three distinct actions. Here is the primary action of the Peruvian Motorized troops making their advance from the south. There is the Para drop and subsequent attack westwards to secure the landing beaches for the Marines, and then there is the Marine landing. In my battle, the Marines just didn't land in time to play much of a factor. In fact, 5x steps worth of Marines never even landed, resulting in 5x points for the Ecuadorians. For future players, the Paras need to drop closer to their objectives in order for the Marines to bring their firepower to bear. Also, the Motorized troops need to move quickly and invest each village quickly without allowing the Ecuadorians to prepare an effective defense. The abundance (well, it is abundant for 1941) of Peruvian artillery (2x 16 Howitzers, 2x 16 Naval gunfire) gives the Peruvian player a marked advantage as he can prepare and reduce targets in advance of an assault. In 5 more turns I would have had the Marines fully ashore and arrayed for a general advance against the southern village on map 20, thereby placing the Ecuadorians in a pincer from the northwest and the southeast. I allowed the Peruvians to become bogged down in costly, time consuming attacks that served no real purpose other than to rack up the body count. In the end, Peru outscored Ecuador 48-27 for a decisive victory. Approximately half of the Ecuadorian losses were combat losses while the other half disintegrated as a result of failed morale rolls.

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