Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Attack Broken Down
Author thomaso827
Method Solo
Victor Germany
Play Date 2016-01-18
Language English
Scenario BlSS032

The US has a battalion of M4 shermans supported by an infantry battalion to push the Germans out of the town on board 24 and open the north-south road. The SS have 2 Grenadier companies, armored cars, 75 and 75/41 AT guns with 4 halftracks and tow vehicles to hold the town and maintain control of the north-south road. I loaded most of the SS in the town on board 24, grenadiers with AT guns on the east and west town flanks at 0810 and 0808, the grenadier and HMG forward in 0909, a 234/2 armored car in the town hex at 0709 and another at 0715 (all woods and light woods are fields in this scenario) and 2 grenadiers in 0610, the motorcycles and 20mm in the town on board 23 with the 3rd armored car platoon, and the Nebelwerfer dug in on the hill hex at 0814 of board 23. The scenario doesnt allow the SS to move or shoot until spotting US troops (not including leaders). In hindight, this would have allowed a few turns of OBA and even smoke to be placed before bringing the troops and tanks in but I chose to move from the southeast and southwest as far forward as possible trying to get the town in a pincers to assault from both sides at once. This did pretty well, but the SS drew a really good set of leaders, and while it too several turns for the German AT guns and armored cars to draw blood, they finally started killing Shermans. US infantry assaulted the town at 4 points and the fight bogged down in house-to-house fighting that the SS proved to be better at. Shermans on the southwest flank tried to fire into non-assaulted town hexes to pin down the defenders and keep them from firing at the assaulters or adding their weight to the defences, and this had a good effect, but it wasnt enough for the US as assault after assault turned against them. At the end of 11 turns, the attacker's strength was broken, having lost 23 steps to 14 for the defense. While the US held 4 town hexes on board 24, they hadnt begun to move towards 23 and the SS motorcyles moved to hold the crossroads at 0707 on 23, keeping the road in thier hands. German minor victory. Another great game.

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