Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Ol' Stuck In The Mud
Author thomaso827
Method Solo
Victor Soviet Union
Play Date 2015-09-05
Language English
Scenario EFDx112

Another relatively small scenario, this one appealed to me because of the first use of the Tiger tank. Muddy conditions took the fun out of that. A company of infantry on foot with HMGs, 3 37mm AT guns and a 50mm AT gun, but transport for only 3 of the 4 meant an infantry unit dragging a 37mm and falling further and further behind, and all those guns and their wagons seemed good for was drawing fire. The Russians need to hold a large town, and have a batalion of troops with HMGs, ATRs and mortars, plus 2 45mm AT guns and a 76.2 gun, and can set up 2 entrenchments plus anything not in town or entrenched can set up dug in. I started with the Germans on the road, which gave them a little more speed than off the road, but not by much, tanks leading with the German captain leading the stack next in line, and placed the wagons with their AT guns in the column, with a flank guard element of an LT and SGT each with 2 infantry. Russians were set up with entrencments to either side of the road intersection, each with an HMG and one of the 45mm AT guns, and each with a leader. West of the western entrenchment I placed 2 dug-in infantry, one of which was one of the single step units in the order of battle, with no leader but adjacent to the entrencment to fall under that leader's influence, while the second similar dug in force with 3 steps of infantry, and the town fully occupied by the rest, with an AT rifle in the northernmost and southernmost town hexes, and the 76.2 gun with the last single step HMG in the eastern town hex. First blood was drawn when one of the 45mm ATs took out one step of the Pz III, demoralizing the remaining step and sending it running to the rear much of the rest of the game. The Tiger succeeded in moving off the road and was joined with an infantry/HMG force to attempt to assault and destroy the eastern entrenchment. The German arty had little impact but one turn of direct fire destroyed the Russian AT gun in that entrechment and reduced the HMG. The only serious Russian casualties then took place as the Germans succeeded in taking the entrenchment, but assaults toward the western enrenchnment started costing the Germans dearly, and at the end of 8 turns, the losses were 10 steps for the Germans to only 2 for the Russians, with most of the German infantry fleeing. Even the German commander had been killed by then, so fearing the loss of the Tiger in any unsupported assault, the Germans chose the better part of valor, to live to fight another day. I had chosen the German victory of eliminating 16 steps as I thought I had a much better chance of that than in taking the whole town, but came nowhere near achieving either result. Still, a good game.

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