Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
A Strong Start
Author Hugmenot
Method Solo
Victor South Korea
Play Date 2014-11-19
Language English
Scenario KWPP001

Played solitaire in 6 hours.

Why did it take me six hours to play a 15 turn scenario with less than 80 units? Because the second half was very intense and I spent lots of time considering activation priorities to give both chances a real shot at winning.

I deployed 1/3 of the ROK on board 94. The plan was for two front line units to be sacrificed to gain time and the remaining units to fight a withdrawal battle. My hope was this would prevent the opposing NKPA force to help the fight on board 92 or to be able to exit steps too early.

The remaining 2/3 of the ROK were deployed in or near the town on board 92.

The ROK strategy on board 94 worked well, so much so that midway through the match, the NKPA position became critical. Time became critical and had to commit forces on board for specific task (exiting, killing) with very little flexibility remaining.

In the end, the ROK proved to be just enough resilient to win.

I rated this one a strong "4" solitaire and would not be surprised if it played better opposed. Despite the South Koreans 4 to 1 score so far, I believe its balance is excellent but the North Koreans are tougher to play.

Some basic advice. The South Koreans should put enough units on board 94 to ensure the North Koreans cannot concentrate on one board. Time is your friend and a delaying action on board 94 will make it very difficult for the North Koreans. For the North Koreans, it's hard to gauge if you're on schedule as to the number of step-loss eliminated. Keep in mind your artillery will be very effective late in the game eliminating demoralized units who forced out of town.

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