Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
A bridge way too far
Author waynebaumber (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants Brett Nicholson (AAR)
Play Date 2014-01-24
Language English
Scenario EFDx022

This scenario played using Skype against young Brett has a German "flying column" of INF, Panzers and various ordinance pieces trying to cross the Berezina river either by forcing the all ready wired for demolition bridge (very unlikely) or throwing their own bridge across the river. The Red Army however can contest this crossing and outnumber the Germans in men if not in armour. The Germans advance onto the board, the Red Army engineers on the bridge take 30 mins to set the fuses and blow the bridge on turn 4. Even if this attempt had failed (on a die roll 1-3) they would sill have a chance of a second go before the Germans would be upon them. This presumes the Soviet player has blocked the German advance around the town on board 8. This means to stop the Soviet play from winning the German's have to build a bridge and get at least one unit across. This then makes the single German ENG the only unit which the Russian's have to worry about. Brett being the German commander quickly realized this and put his ENG into a APC to protect him against artillery fire. However as he advanced toward the river he cam into extreme range of my T26 tanks. They fired and blew up the APC's carrying the ENG. Game Over. This scenario is very hard for the German player to win even should he get units across the river to take all the town hexes on board 2 seems to me a tough ask. For balance I would add two more ENG to the German reinforcements. As it stands its a flawed scenario.

1 Comment
2014-01-24 13:08

I really got a laugh considering that I had spent a good hour or so setting this one up the night before. I didn't notice that my APCs carrying the ENG had blundered a hex too far and too close to your T-26s at the conclusion of our last session, only to have the next morning's session end immediately after you rolling for and getting the initiative and then on the first activation and next die roll ending the game in seconds! I think that was one of my worst hidings yet, right up there with the thrashing Vince gave me in the following scenario, #23- "Depot Defense" when I played the Soviets, losing the game right after Vince opened fire up me for the first time i think on the 4th or 5th game turn! Well played sir!

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