Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Deadly artillery fire from both sides makes for another 'Airborne' stalemate
Author Brett Nicholson
Method Solo
Victor Draw
Play Date 2014-01-18
Language English
Scenario AirI015

Overall I think this is a good scenario as far as turn length and play balance but think it would be better for a shared play. The one thing that bothered me was the 9 step loss, alternate victory conditions. With both the Americans and Germans having powerful OBA it wasn't very hard for either side to eliminate the required steps.

In my solo play the Americans "won" on turn 18 but by that time they were already at 7 step losses and they would have to get through 4 more turns without losing 2 more steps. At this point they were already bogged in two separate assaults and had not taken any of their objectives. Sure enough, one turn later, the Germans were also able to claim a "win". So it was a draw no matter what going into turn 20. I finished the scenario out just to see if either side could meet the other VCs and on the last turn an American PARA unit was able to take the town in hex 0509, preventing the German territorial VCs but at the same time, the other two town hexes; 0604 and 0803 firmly remained in German control. So again it would of ended in a draw. I think the Germans did a better job in holding their positions in this battle but they did put themselves in unecessary danger more than once, going after American units in counterattacks, trying to push them back to the eastern edge of the map. This of course left them more vulnerable to artillery strikes with American OBA getting results on the 55 column. The only other thing notable about this play was that leaders from both sides deserted but none were actually killed despite the high losses. This one is pretty much standard fare for 'Airborne', just with a lot more artillery so it gets an average '3' rating from me. Maybe I was expecting a lot more from this one after reading other's AARs. This also makes for 9 draws out of 15 scenarios played so far in this game which seems a bit high.

2 Comments
2014-01-19 16:09

Brett,

Draws are not a bad thing. Wayne and I have had 5 draws out of 8 with this set with 2 German and 1 American win. All the ones that have ended in draws I see still have other sides winning in other peoples plays. Perhaps the each side just has to work harder and take more risk to achieve an Airborne win (or loss !) :-)

2014-01-20 13:03

I usually don't mind draws Vince but with the 'Airborne' scenarios so far I have only had one win with the Americans and that was because of the German surrender rule and there is another one of those coming up. It's been really tough for me to get an American win in a "fair" fight. I think that's part of what keeps me going with this one, that and that I want my first tour of duty ribbon! ;-) So far out of 15 scenarios: 5 German wins, 1 American -the rest draws. Draws ARE good, especially when playing against either you or Wayne in a shared match! :-)

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