Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
No accolades from India on this attempt
Author Brett Nicholson
Method Solo
Victor Draw
Play Date 2013-10-31
Language English
Scenario DeRa020

This was a another of many desert hill assaults gone wrong, even for the defenders. Not one entrenchment was taken by commonwealth forces yet casualties were low in the attempt so Italy could not claim a victory either.

The Commonwealth had no OBA or any indirect fire support units to soften the enemy up before their approach whereas Italian indirect fire, coupled with the assistance of a German 88mm, was successful in disrupting, demoralizing and breaking up the leadership of the attackers before they made it to the hill. The attack was attempted from the northeast, bypassing most of the barbed wire hexes but the two engineers were late getting to the minefields, having to rally a few times as they were prime targets of indirect fire. Commonwealth units were pushed back from opportunity and indirect fire before they could successfully mount even one assault. Oddly enough, there were no Commonwealth foot unit losses the entire battle though one lieutenant was eliminated from compound demoralization. As time was running out by turn 19 I sent the brens in for support knowing that the 88mm could not miss eliminating one of them each turn (even snake eyes gets a hit with 0-rated armor) but also knew well enough that even at the rate of losing one bren a turn that Italy would not get the required 10 step losses to win. Also, the 88mm managed to eliminate 2 steps of Valentine tanks that attempted to assist foot units and quickly withdrew them after that loss.

By turn 24 it ended in a predictable draw with Commonwealth step losses only at a total of 8; 2 less than required for an Italian win. My personal play was more of a '2' but feel that overall the scenario is an average '3'. With a less cautious approach no doubt that the Italians would of won it, I just wasn't feeling suicidally brave with the Commonwealth force this time. For all the efforts of the attack just a mere 2 steps of Italian ENG units were eliminated and was not lucky or capable of knocking out the German 88mm. Also, none of the British leaders drawn had any combat modifiers to be able to combine direct fire values. This too was also a disadvantage for the Commonwealth attack. Also, 18 of 24 turns passed before there was even one step loss which made play unusual though perhaps boring; even the minefields weren't generating any results. Perhaps with a better British leader draw and a little more risk-taking the scenario would have been less of a yawn.

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