Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Stopped dead on the tracks
Author Brett Nicholson
Method Solo
Victor Germany
Play Date 2013-10-25
Language English
Scenario AirI001

I went into this scenario not expecting much, especially for the American paratroops to meet their victory conditions given the task. What ensued was a perfect example of Murphy's Law.

Play began with the Americans safe behind the railroad embankments, out of enemy spotting range. Once they skipped over the tracks they discovered that the strongpoint in town hex 0613 was occupied with a 5-3/2-3 rating, took some brief opportunity fire but for no effect. Meanwhile, German ENG and INF units advance forward to meet them. On the second turn, American reinforcements arrive right away at hex 0517, behind the embankment so American forces skip back over the tracks and link up with the extra para. In turn, German foot units advance to meet them at the tracks while the one HMG stays in the objective town hex(0412)with the strongpoint, which is also occupied with a 3-4 rating. On the third turn American forces attempt to cross the tracks again and brave opportunity fire from the German forces awaiting them in the hedgerows and take a step loss. Turn four Americans return fire and manage to demoralize one of the two German lieutenents but the one with the morale modifier is unaffected. Then everything goes south for the Americans and they move no further toward the objective town hex. In fact, they not only suffer another step loss but by the time this brief and fatalistic engagement is over all units have fled from failed morale checks and are at the very edge of the map at hex 0318 in a hedgerow. German units cross the tracks to pursue them, spot for mortar fire and the battle is over.

I actually enjoyed the brevity of this scenario and with both strongpoints occupied, especially the one in hex 0412 coupled with a HMG, there really was no real chance of the Americans winning this one; especially with the German welcome committee coming out to greet them. It was the worst case of bad dice rolls for the Americans as well. They had good leaders and a few shots at inflicting enemy step losses but nothing worked for them. I expect that this scenario can turn out a lot different with each play though still heavily in favor of the Germans. It was a fun little exercise though so I give it an average rating. Plus, I really like the map features which was quite a change from desert terrain

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.05 seconds.