Panzer Grenadier Battles on May 10th:
Broken Axis #27 - Tashlyk Bridgehead Scenario 1: Opportunity Seized Fall of France 2 #2 - Skirmish at Vance
Fall of Luxembourg #1 - Unfriendly Neighbors Fall of France 2 #3 - A Beautiful Morning
Fall of Luxembourg #2 - Spahi Support Fall of France 2 #4 - Horse Soldiers
Fall of France 1 #1 - A Beautiful Morning Fall of France 2 #5 - Pan, dans la gueule à Jean!
Fall of France 1 #2 - Scratch Defense Fall of France 2 #6 - An Aborted Counterattack
Fall of France 1 #3 - Pan, dans la gueule à Jean! Swallows of Death #14 - Hedderich’s Roadblock
Fall of France 2 #1 - A Great Welcome
Saipan, scenario #32: Proximity Fuzes
Author JayTownsend
Method Solo
Victor United States
Play Date 2013-01-17
Language English
Scenario Saip032

In this scenario the Marsh, and swamp hexes are all light jungle and the lake hexes are a 20m hill with light jungle, the Americans must clear two cave hexes to win and the Japanese setup dig-in units around these cave hexes to better defend them and inflict casualties on the Americans but the Marines have a few tricks of their own in this scenario: mortars with smoke and artillery with VT Fuzes!

The Marines move in under the cover of smoke and blast holes through the Japanese defenses with heavy artillery and then direct fire and then assaults. I would have called it the prefect cave clearing exercise but they lost three steps in clearing the Japanese caves, two Infantry, and one Flame Engineer step. The Americans won and the Japanese lost 7 steps but still I think with all the American assets I should have done better than losing 3 steps, so I will try and do this scenario again with better results. Kind of a fun little scenario to try! Stay away from the 20mm Japanese gun until the artillery silences it.

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