Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
British hammer fails to nail home initial advantage
Author waynebaumber
Method Solo
Victor Draw
Play Date 2013-01-17
Language English
Scenario PaLe009

This is a meaty scenario depicting a British combined arms Brigade sized attack on a German held town. VP are awarded for town hex control, inflicting step losses and for the Brits units exiting the map to the south can also score VP's. The Germans have HIP to aid the defense and will be getting 4 x Panthers plus GREN support as reinforcements. The German set up is designed to slow the British advance on the main town and there is a minor force blocking the western road to try and stop the exit of British units. The Brits set up second and can either set up on the boards or enter on the first turn. They can set up quite close to the German lines so the German player has to ensure that he leaves no easy targets and vice-verse. The battle commences and the British juggernaut grinds through the German lines with casualties but relative ease, the western thrust threatens to have units exiting the board in quick time and after two of hours hard fighting half of the town has already fallen and Brit tanks are about to sweep off the board. However here come the cavalry of the Germans in the shape of 4 Panther tanks whose appearance seems so stall the British attack without even firing a shot. At the same time the German commander manages to extract his remaining forces from the northern half of the town and form a new line. In game terms the Germans won the initative and had two quick turns The last hour of the battle was bloody and exciting, the Sherman's and Firefly's tried to swarm the Panther and supporting PZIV which resulted in a step loss for the Panther for four step losses for the Sherman's. The flank attack was stalled, in the town the Brits were hit by successive German counter attacks which although costly succeeded in holding off the Brits from the major part of the town. At game end I had no idea which side had won but knew it was close. The final VP count had the Germans with just one more VP than the Brits so the result was a draw. This was a very exciting scenario with a good mix of units. The Brit ARVE is a monster in close combat and should be targeted by the German player as soon as it shows its ugly head. A cracking scenario

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