Author |
JayTownsend
|
Method |
Solo |
Victor |
United States |
Play Date |
2012-09-07 |
Language |
English |
Scenario |
PaNi012
|
Ok, I did another play of this scenario as it’s a quick one even with 20 turns but only 17 counters. I am not sure what the American Colonel counter is used for but I used him to help me find hidden Soviet armor hidden the forest this time. The initiative is lowered by one for every step lost on both sides, so it bottoms out quickly. The Soviet can dig-in armor, put them in town, forest or hill tops and spread them out to prevent a Major American victory but if the American do a good search and use the illumination at the correct times, they can clear the map of Soviet armor, as the American armor is much stronger and in my second play the American won a Major Victory. This time they had time to finish the job. I am still not a hidden rule fan but you can really play with it or without it.
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