Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Demoralized in the Swamps
Author campsawyer
Method Solo
Victor Germany
Play Date 2012-03-08
Language English
Scenario WoaP002

What a monster scenario, not only for the number of counters, but with the action in the game. This early war Soviet scenario is very good in showing the issues of the Soviet troops as the tough attack that the Germans had trying to cross the open, swampy land. The Germans will not only deal with a lot of Soviet defenders, but only one good road to move two divisions of troops. The Soviets have a typical mix of army units and NKVD troops helping to support the fight. The Germans however have the better quality troops and more support weapons, but it is a logistic challenge.

For forces the Soviets have lots of INF and HMG's, some onboard mortars and 76.mm guns, but no tanks. They do receive NKVD reinforcements but it is just two companies of troops. The Germans have two divisions of INF and HMG, plus PzIIIF and PzII's, good OBA support and the occasional aircraft. Morale favors the Germans and the leader selection goes to the Germans with many bonus leaders and several +2 leaders.

The setup has the Soviets setting up in two levels of defense. The first is close to the setup limit. This will give good cover from a small town and woods to give the defenders a chance to slow the leading elements of the German attack. The second line is centering in the woods and swamps on board 45 as well as the town on board 19 and the swamps to the east. There are quite a few troops dugin on the roads to try to rush forward once the German attack is identified.

The Germans will have the major groups for the attack. On the west side moving onto board 27 a group of foot INF/HMG/ENG with support of PzIVe and some of the mortars and guns. This will move against the town and swamps to the west and try to force their way down the road. In the center, another foot INF/HMG/ENG to move against the western edge if the large woods that dominates the southern have of the battlefield. The last group with be the INF/HMG/ENGs mounted on the SPW251's. They will circle around the woods to the east and either drive for the town or dash for the north board edge depending on the time of game they achieve a breakthrough.

The first few turns have the Germans advancing onto the boards and the logistical challenges for that. Meanwhile the Soviets rain OBA and on board fire on the advancing troops, scoring disruptions and demoralization on some of the Germans. Soon the Germans are closing on the town on board 27 and look to assault the Soviets to clear the roads. Heavy fire from the Soviets slows the advance for assault. The Germans are forced to push more troops around the town and eventually they get into the town. Several assaults happen before one of the town hexes fall, the other doesn't fall until late in the game. Meanwhile in the western woods, the center force hits the defending Soviets. An AT gun is discovered and becomes the focal point of the attack. Soviet fire keeps the Germans from advancing on the woods for several turns. When the Germans do get into the woods and assault, the Soviets prove to be tough to weed out. Several turns of assaults are fruitless for the Germans, but soon the weight of the German attack destroys the Soviet defenders.

To the east, Soviet cavalry and armored cars prove to be a big pain in the neck. A Ba6 and a company of cavalry were stationed in the woods. They provided a nice screen in the woods to hit and run on the Germans. Spotting for OBA and artillery, they slowed the SPW251 mounted units and force them to deploy to attack them. The Ba6 was lost to the German PzIIIF but not before it lead them into the deep woods and slowing them down. Meanwhile a German company was dispatched and chased the cavalry for the rest of the game. The rest of the German flanking force moved to attack the Soviet line to the east. Motorcycle units hit the dugin Soviets first before the other mounted units deployed and attacked the dug in Soviets. OBA and key assaults broke the Soviet line, but there was still a 45mm AT to get by. Aircraft struck and demoralized the gun so the tanks could approach and attack the infantry. This left a big hole in the Soviet line.

Although the Germans were making progress, time was sneaking up on them. Several early FoW rolls kept most of the Germans from not activating for several turns. By the half way mark the Germans had only covered 1/3 of the boards and the command structure was stretched out and need to reorganize. This would prove a challenge for the German command. But the eastern group jumped back on their SPW251 and the Colonel grouped them together for the move up the board. To the center and west, several small groups formed up and moved forward, while others recovered and reorganized. So enough troops we up to the second set of woods to provide fire on the woods, but the Soviets were taking there toll on the Germans, by disrupting and demoralize some of the German INF's. German armor moved up to support but soon 45mm AT were discovered and the PzII's needed to halt. Infantry tried to move up but demoralizing fire slowed them down.

A small gamble was needed to go after the AT guns. A set of PzIIIF's advanced with the INFs to close on the defending Soviet infantry. The Soviet 45mm opened up and took out one step of PzIIIF. Another took its place and the assault tied up the Soviet INF's. German MTC's advanced around the Soviet INF and attacked the gun, eventually destroying it. But the Germans were strung out again and it was looking tough to get up to attack the town.

At this point the step loses were high on the Soviet side over 50 steps lost, but they were still more to defend. The Germans had to run to the north and get the VP's for exiting the board. The SPW251 force to the east was in position to do this, but there was two groups of Soviets blocking the way. Advancing up to the first group, the Germans call in an airstrike. With a Ju87 screaming in they destroy a step of Soviet INF. The reduce step, the HMG and the leader all demoralized, one group out of action. The leader deserted his post on the next turn due to the terror of the Stuka attack. The SPW251 move around the demoralized Soviets and go for the second group. This time OBA demoralizes the defenders and the Germans move around and head for the north. There is no more Soviets left and the Germans race for the end.

This tips the VP balance to a major victory for the Germans and the Soviets cannot do anything about it. Game ends after turn 25.

A very good scenario to show on a grand scale the problems of the German advance and inability of the Soviets to stop them in the early days.

2 Comments
2012-03-08 21:03

A 5 from Alan! Two questions:

  1. how many real world hours did it take?
  2. how often did Fog of War kick in, and did it impact the battle much?
2012-03-09 05:16
  1. Hard to tell the hours as I would play sometimes for a couple hours sometimes 15 minutes. To give some timeframe I start last Thursday and finished this past Thursday.
  2. Quite a few times out of the 25 turns 20 of them had FoW. But the impact was not what I thought. In the turns 5-10, they were short turns with FoW, but 12-25 they were long turns one including 60 activations before FoW was rolled. So to answer the question yes at one point, but no in another point.
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