Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Trash Division
Author petermc
Method Solo
Victor Italy
Play Date 2003-10-31
Language English
Scenario EdlX020

Yes, the division really that bad...morale of 6/5. I think this is a good scenario...a large, poor morale force attacking a very light force with good morale and few weapons. The one problem is the defenders morale of 8/6, which is tough to overcome. I don't know much about the Italian unit here in question, and while I admire any Italians fighting Germans in Yugoslavia in 1943, I don't know if the unit really warrants an 8/6.

In any case, the scenario itself might be more fun if they were 7/6. The attackers have a serious problem with a morale of 6...they become DEM very easily...and rallying requires a 4 or less.

The board alignment (9,10) is interesting, the Germans enter along the edge of 10 and the Italians can't setup in 4 of 6 town hexes. I recommend this scenario as a study and good fun...but I'm not sure yet that it is possible to clear the entire road on two boards with a morale 6/5 attacker.

Still fiddling around turn 10 with this scenario (out of 20). The Germans are doing OK, but not well enough to win yet. Taking the town hexes with low morale troops is nearly impossible, and the tanks don't help.

This still is a very interesting scenario, I recommend it. I think the key for the Italians is where they put their two AT units (they won't move much...no transports!). For the Germans, it's how to get the most out of your tanks without losing them. I'd say keep them away from the 45mm gun. The tanks have low morale too but they probably won't take many M checks, if any.

This is definitely an "un-stack" game...you don't ever want to units in the same hex unless it is town or woods...or you are preparing for a relatively safe move. A single M check vs morale 6 can lead to many, many demoralizations!

I think this would be an excellent game to compare Italian setups over...I could see a number of strategies, although any good setup would utilize the town and the rough terrain on board 10.

By the end of turn 15 the Trash division was, yes, trashed. They actually had not taken a single step loss (truly amazing). But all but 3 infantry units were either DIS or DEM, and about half were DEM. They still hadn't even cleared board 10 (hardly)...forget about 9. So I called it there.

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