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Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
You must be patient for your Christmas presents
Author campsawyer
Method Solo
Victor United States
Play Date 2012-01-02
Language English
Scenario ElsR027

A solo effort with this scenario which at first I thought would be tough for the Americans. The Germans were on the defense and held the town with SS and Panthers, while the Americans were hampered by low morale and fickle air support. But the Americans pulled through with tactics and a bit of determination.

The Germans are on the defensive and hold the town of Grandmenil on board 25. Their force is two companies of SS troops with two platoons of Panthers. They have good morale and decent leaders. OBA is weak, only one module of 16 firepower. The Americans have three reinforced companies plus armor support with M4 and M4/76 tanks. The leaders are good but morale is lower, only 7/6. OBA is good with three modules of 18 firepower.

With the setup the Germans are on board 25, holding the large town with four GRENS, HMG and a Panther, the STNBFR and an OSTFR. The small southern town is held by two GRENs and the Panther with a HPSTFR. To the north the other HPSTFR with an HMG and GREN, prepare to dig in the light woods on the hill. The Americans setup on board 25 mainly around the crossroads at 709. This consists of the MAJ with the tanks, 3in AT, five INF's and an HMG. To the north a flanking force commanded by the CAPT and consisting of five INF's, two HMG's, the 81mm mortar and the halftracks looked to advance on the northern wooded hill and then onto the town. The center force would move up the road and wait for the right time to attack when the Germans were tied up by the northern attack.

The attack setup off at 12:00 and the two turns consisted of the Americans maneuvering for the northern woods assault. What made this tough was the Germans in the southern town hex could spot the Americans moving as well as long-range attack any armor units that attempted to move to the east. German fire from the HPSTFR's group on the hill caused the first American disruptions, but American leaders were close and were able to get the INF's going again. German OBA was feeble and eventually the Americans were in the woods to the north of Grandmenil. The SS STNBFR ordered reinforcements up to the HPSTFR position, two GRENS and low morale OSTFR to support the outnumbered SS. American fire was having an effect with disruption and demoralization's, in fact the lone American 81mm was able to score a double demoralization on the HMG defending the hill. This was the signal for the center force to move.

In the center the Americans, advanced down the road, using the cover of the woods to keep out of the Panthers view. The Americans setup their HMG and 3in AT for any opportunity to hit the SS defenders. Several INFs and a good LT setup to rush the hill if there was a break in the German line. That soon came with the loss if the SS HMG on the hill. Four INF's dashed for the hill position and took fire from a covering HMG in the town. Most INF's made it to the cover of the wooded hill and provide weight to the American attack. The German HPSTFR was now in trouble. American fire had disrupted him and a GREN had taken a step loss. He had to move his command back toward the town.

The German reaction to the northern assault was to push reinforcements in and at first it had a positive effect by slowing the American advance. Even the Panther was able to maneuver up the hill and take out the M4 supporting the American attack. But it was exposed to American infantry once the HPSTFR pulled back and it moved back into the town. The Americans, although disrupted had blunted the German counter move and was able to slowly pick off the GRENs with concentrated direct fire and OBA.

American airpower appeared on several turns but the mis-identification of American troops was averted at the last moment and the attacks called off. The Americans continued to press the Germans and was able to assault the HPSTFR command destroying the GREN, but the command was able to retreat. Eventually the HPTFR was pressed back into the town through demoralization and step losses. All during which accurate German fire disrupted and demoralized the Americans, but there leaders were there to get them going the next turn. Meanwhile German morale was suffering, several demoralized GREN's and HMG remained in that state for several turns. But there was still enough good order GREN's and the Panthers holding the town. The Americans would have to assault it to win.

By turn 17 the Americans were ready to push on the town from the north. OBA lead the attack demoralizing a dug in unit to the north of the town. INF's move to assualt facing OP fire from the town. But the fire was weak and the strong American LT was backing the attack and after a quick assault the Germans were destroyed. Then the key to the American win came, a step loss to the SS HMG in the western town edge, that left the HMG demoralized. Despite the STBNFR effort to recover the HMG it fled. The Americans dashed for the west edge of the town capturing it and threatening the STBNFR command. GREN's rushed to the STBNFR aid but they were quickly assaulted and the command was destroyed. At this point the Germans were in trouble and decided to threaten the M4/76 supporting from the north. Moving back from Panther site opened the recovering INF's to fire from the Panthers. A brave American LT was captured by the advancing tanks but eventually they were stopped by exposing themselves to cross-fire. American assaults continued in the town and eventually it was over with the Americans having a commanding VP lead 27 to 11. A major victory for the Americans.

I would have given this a 5 but there are a couple of SSR issues. I had an issue will the timeframe and a hole in the SSR for "American Luftwaffe". With the timeframe, the scenario starts at 12:00 and goes for 30 turns which winds up at 19:30 which would be evening, but there is no reference that night falls and visibilty darkens. This would also affect how long the Americans should roll for air support too. The second item is when the Germans control the air support, I was not sure how to resolve friendly fire from the German attack and there was no reference in the SSRs.

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