Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Fuel Stop at Bulligen or Speed Bump at Bulligan
Author PatC
Method Solo
Victor Germany
Play Date 2011-09-29
Language English
Scenario WiSo001

I knew when I looked at this scenario that it would be somewhat tilted to the Axis. What an understatement. The Allies set up with half their infantry force in delaying positions on the road and in the gaps between the woods on both flanks. The rest of the Allies set up in the trucks and Halftracks ready to make a dash for the town.

The Allied delaying force put up as much resistance as your average Wal-Mart greeter and was quickly swallowed up. The allies had the choice of setting up on the village perimeter to make the Axis cross open ground to make contact. This of course would set the Allies up for the combined fire of the Axis Mark IVs supported by Hmgs and direct fire from infantry. Despite having the town for cover the Allies were looking at 22 or 30 column shots directed at them on every turn and when the Axis moved adjacent that column would rise.

Now if the Allies decided to leave the village perimeter hexes unoccupied and let the Axis walk in they could avoid the crushing direct fire and perhaps get an advantage in assault with the Engineers. That is what they tried. What a fantasy that was!

Once the Axis were in the village in strength there was no way the Allies had a chance. Not only were the high morale, high firepower infantry in place in the victory hexes but with the halftracks too making a successful Allied assault not likely.

Within 7 turns, not even half way, it was mercifully all over. The Axis had cleared the speed bump without touching bottom. Not even a spark. Although the Allies did manage to eliminate 6 Axis steps it made no difference because the Axis occupied all the town hexes. The victory conditions clearly state that the Allies must occupy at least one town hex AND eliminate 6 Axis steps. If the victory conditions gave the Allies a draw for eliminating the six steps it would have been a more close run thing. The Axis would have had to have been more cautious which could have delayed the attack somewhat and given the Allies more of a chance to hold out.

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