Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Mud Mud Glorious Mud
Author waynebaumber
Method Solo
Victor Draw
Play Date 2011-06-13
Language English
Scenario RtBr045

This scenario pits a Soviet strong mixed arms force against entrenched SS units.The Soviet's have to clear one of the two North South roads. They have 30 turns with good artillery support to help them carry out the mission. The downside is from Turn 11 mud appears and gets worse every five turns slowing the attack to a crawl. This game was played solo. The German set up is relatively straight forward there are two roads to defend the Germans don't know where the main thrust will be so I think the German must split his forces and fortification pretty evenly defending each road. The only question is how much of a reserve to keep hidden in the central woods. The Red Army commander has several options, assault just one road, both roads with roughly equal resources or a minor attack on one road with the majority of the force committed to a single axis of attack. In my game I went for the latter option. The games starts with the Soviet juggernaut rolling down the road and clearing up the German outposts quite easily, however when they come up to the entrenchments things get tougher, this combined with the mud and FOW rolls, which could play a large part in this games as the attack gets more dispersed, make it hard for the Soviets to win this one. The Germans though can not afford to trade losses as they have to cause double the amount of step losses to gain a victory and this too will be tough especially if the Soviet player realizes he will not clear the road and goes on the defensive and let his artillery knock off the odd German step so as to avoid defeat. In my game the major German losses came when I had to switch more units to defend the threatened road as the reinforcements had to cross open ground to be able to assist their hard pressed comrades. This is a scenario which would have to be played to the finish (losses in my game were German 30 step losses to the Soviet 56 step losses) so very hard to call as two more T34 losses would have resulted in a German win and there are enough options to keep both sides interested that said when the mud starts the game does slow down to a real slugfest which some might consider a little boring. It gets a solid 3 rating from me and I would play it again as a FtF.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.085 seconds.