Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Airborne Scenario 7 Focarville or Deadman's Corner
Author PatC
Method Solo
Victor Germany
Play Date 2011-02-14
Language English
Scenario AirI007

The setup is restricted for both sides. The Allies enter at 0106. Axis strongpoints are in hexes 0509 and 0803. The Allies get the iniative by one but fail their activation roll. The Axis enters and moves on hex 0803 from the North edge. At 0515 the Allies assault hex 0509 and discover that the strongpoint is unoccupied. Meanwhile the Axis enter hex 0503 with 2 platoons of Gren. Thereafter the Allies could do nothing. They were too weak to assault a victory hex and being adjecent to the Axis units in a town hex they were getting blasted. By 0745 it was all over. The Allies has lost 2 steps and had only 3 steps left. The Axis had 2 platoons in 0604 and 1 platoon of HMG backed up with an 81mm mortar platoon in hex 0803. the Allies were too weak to attack further and could not stop the Axis from occuping hex 0509. Axis victory. The only way for the Allies to win this scenario is to cheat.

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