Panzer Grenadier Battles on April 26th:
Afrika Korps #28 - "Meet Me at the Pass" Edelweiss: Expanded #13 - Spring Offensive
Army Group South Ukraine #1 - A Meaningless Day First Axis #20 - End Game in Italy
Army Group South Ukraine #4 - Beyond the Prut Parachutes Over Crete #39 - Corinith
Edelweiss #10 - Spring Offensive Road to Berlin #71 - Horst Wessel's Last Verse
Edelweiss IV #19 - Spring Offensive
Desert Rats Scenario 2 Grande Vittoria Italiano or The Wild Colonial Boy
Author PatC
Method Solo
Victor Britain
Play Date 2011-01-21
Language English
Scenario DeRa002

The Allied player set up on both hills. The Western hill held most of the Allied force, including the mortars on the 40 meter slope. But there was still was a considerable presence on the eastern hill. All were dug in. The Axis had a long approach starting on the south end. The Axis used the road to approach the hills in column. The Axis relied on their off board artillery to give the Allies some disrtaction. This did nothing as almost every shot was either no effect or the Allies passed the morale check. Eventually, after 8 turns, the Axis were in a position to launch a attack on the eastern hill. On and off board artillery was partially successful in disrupting the dug in Allies but not enough. When the Axis came next to the dug in positions they were hit with a storm of direct fire and bombardment fire. Making matters worse were two factors. One fact the the mortars could see their target and the fact the the target hex was stacked three high. This naturally raised the column two to the right. Add in a good rolls and you got step losses and disruptions and demorializations. This first rush got spanked despite the fact that a Axis 9-0-1 LT. passed every morale check and led the assault into the the foxhole line. (Eventually being repulsed.) After that the Axis could only mount uncordinated assaults due to leader casulities and the struggle to recover low morale troops. The Axis just could never bring their whole strength to bear at one time again despite their crazy LT.

In consequence, despite doing good work with their artillery, they never even took one Allied position, loosing 18 steps in the process. Allied victory. Despite a faulty set up by the Allies they still won with no problem. Granted they did get some nice rolls when they needed them but that only shortened the Axis agony. This is a perfect scenario to practice different Allied set ups to see how that would effect the flow of the game. I'm going to give this scenario a 3, mostly because of the interesting situation and the different ways it can be approached. All of which could work.

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