Author |
filbox
(Germany) |
Method |
Face to Face |
Victor |
Soviet Union |
Participants |
unknown
|
Play Date |
2025-02-15 |
Language |
English |
Scenario |
PaGr017
|
On the 6th of July 1941, the German 10th Motorized Division was surprised by an early morning
crossing of the Berezina River by the Soviet 117th Rifle Division.
When approaching the supposedly already captured and overrun city of Bobruisk (now Babruisk in
Belarus), the German vanguard of the occupying forces, suddenly saw an onslaught of Russian units,
rushing towards the city from the south. The whole German column speeded towards the city to
arrive there first when the eagle eyed Lt Col von Boxlaer suddenly noticed tanks among the Russian
assailers. Immediately the orders for a general disembarkment sounded along the whole German
column of trucks, leaving only the most forward elements of the column being able to reach the city.
Russian tanks moved swiftly between these leaderless units and the rest of the column, cutting the
Germans in the city off from support and supplies.
Meanwhile, the whole of Bobruisk gets flooded with Russian troops, the ATG and 76mm rushing
towards the eastside to protect the city from the tanks of the 3rd Panzer that already “liberated” the
city a week before. The Germans on the other hand , tried to reach the surrounded units in the city,
but failed to connect, losing a valuable Captain in the process. For the next 2 hours, the German
infantry assault the Russian defenders non stop, but they simply can’t breach the stubborn Russian
lines. Little by little, the German casualties stack up while the Russians can pull back into the heart of
the city to regroup and resupply.
At 7 AM, the German 105 batteries suddenly explode when a lucky Russian obus finds their
ammunition truck, and when a few moments later the surrounded Germans still in the city succumb
under the constant barrages of Russian direct fire, German morale takes a tumble. The German Lt Col
immediately decides to halt the assaults on the city, sends some troops to silence the pesky mortars
on the nearby southern hill, and moves his troops around the outskirts of the city to meet up with
the due to arrive Panzers coming from the east. But those Panzers were clearly not in a hurry, only
arriving at 9 AM, way to late to mount any decent attack on the Russian ATG line. To make matters
worse, right at that moment, the Russians accomplish their own victory condition.
A turn later, the German player realizes that he doesn’t have the fighting power to attack the city in
earnest and orders his troops to surround the city and await further reinforcements to oust the
Russians back out. The Germans only inflicted 9 steps and could never seriously threaten the Soviet
occupation of Bobruisk. The very late arrival of the German tanks combined with the accurate
Russian dice from the get-go, was a bit of a let down for the German player. Mind you, it could have
been “game over” after only 2 turns when 6 Russian tank formations had a bead on a target rich
column of fully loaded trucks, but luckily the Germans managed a perfect initiative roll to save his
troops from a massacre. So overall, we would rate this scenario a 2,5. It could have been a 3,5 if the
scenario would have a higher chance of the Panzers arriving earlier, or maybe already supporting the
column from the start
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