Panzer Grenadier Battles on February 22nd:
An Army at Dawn #36 - Kasserine Pass: A Terrible Price An Army at Dawn 2nd Ed #37 - Denouement
An Army at Dawn #37 - Kasserine Pass: Denouement Africa Orientale Italiana #13 - Squeezing Jelib
An Army at Dawn 2nd Ed #36 - A Terrible Price Africa Orientale Italiana #14 - Mabungo Bridgehead
Victory Condition need to be highier?
Author Dan_Huffman (Germany)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2024-02-04
Language English
Scenario DrnT004

This is an ambush scenario. In fact this could be a solitaire scenario in my opinion. Visibility is seven(7) hexes. German can not move until they spot an US army unit or fire on unit. OBA counts. US army does no fire until fired upon. US units are limits to three (3) movement points till receiving fire.

I started firing on the third turn when units on the road got into tank or artillery range. Did good on turns 3 and 4 with AT fire and APC. Bruce moved a AFV on top a hill. Dr. B.wrote only slops in PG on CSW. However that spot had a couple hexes with no slope lines. He caused a step loss to my tank. I moved 2 6-3's and a leader wit one combat point. Jump into assault and wrecked my units (DZed) not a scratch on his AFV. I got his tank when mine fire into hex.

He keep moving to the towns for VP and road control. I killed enough of his units, such that the last turn, I could move 4 units over road hexes to retake control. Sleazy but Vp are Vps. I won by over 30 0point differential.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.134 seconds.