Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Stuck in Place - Rasputitsa Strikes!
Author Tankodactyl (Germany)
Method VASSAL
Victor Soviet Union
Participants treadasaurusrex
Play Date 2024-03-27
Language English
Scenario PaGr044

This was a frustrating, 4-session scenario for the stuck-in-the-mud German armor that spent most of the game, virtually immobile. A shame too, as I was playing the Tread-Rex, and I had all the tanks and greater firepower in this nonplaytested battle. This was a "stagger into contact" kind of game for my Germanic, firepower-heavy horde. The Russians just had to wait for my guys to get into range -- and they waited a long time, in this overlong scenario. Both sides drew poor leaders, though the Axis leaders were better than the Soviets. My opponent had great luck with his OBA that managed to kill off a large portion of my infantry force that could actually move. I lost a total of 13 steps, to the Soviet loss of 5, and my force got nowhere near exiting the required 7 steps.

I agree with others AAR writers, that this scenario is nearly impossible for the Germans to win given the gamey rules for the motor/mech movement. Our suggestion is to avoid this awful battle in either solitaire or shared mode. A real, unbalanced dog of a game that I rate as a 1. This atrocity, really needs a rewrite to be playable by both sides.

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