Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Take More than One Village - If You Can!
Author Tambu (Australia)
Method VASSAL
Victor Japan
Participants treadasaurusrex
Play Date 2024-03-10
Language English
Scenario KoCa018

A 20-turn pitched battle with the aggressive T-Rex - him without tanks or nasty AFVs - as the Japanese side in the jungles of New Guinea. I crewed the Australian side. Both sides drew decent leaders in this 4-session play-through. We did not use the FOW until turn 10, but did use the excess initiative, hidden units and consolidation optional rules.

This scenario started out great for the Aussies with 3 village liberated, or contested, by my Diggers . . . then turn 12 happened and it was all downhill from there. In that turn, the senior Australian leader was captured in a close assault, and 2 other Allied leaders were killed, causing chaos and causing the up-'till-then fruitful Digger attack to come apart at the seams. Fierce and methodical Japanese counter attacks followed in the south half of the map, with Lady Luck favoring Axis die rolling in combat, morale recovery and initiative. It was ugly. By the end, the overstretched, Japanese were in control of every single hamlet on the battle map.

I give this not very good, probably untested, scenario a rating of 2, only because of the fun we had playing it. It is probably better played in shared mode, and does not really lend itself to solitaire play (hidden units).

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