Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
Capt. Chaos Defends in Town Fight, Leading the Soviet Side
Author Capt. Chaos (Soviet Union)
Method VASSAL
Victor Draw
Participants treadasaurusrex
Play Date 2023-03-27
Language English
Scenario PGUM001

Town Fight is Scenario One of the PG Uber Mentoring Scenarios. It is a short, simple scenario designed to let new players get used to the Vassal system and PG game mechanics. Town Fight is my second scenario play-through as a PG-HQ Recruit after playing, An Army at Dawn – Fold or Fight. I feel I gained more by playing Town Fight as my 2nd scenario…a good call by my mentor: Treadasaurusrex.

Played this scenario on Map 4, a 2-company, infantry task force of Germans is attempting to drive the Soviets from the town. I played as the Soviets to gain experience defending a town.

Scenario Length: 5 Turns, First Turn: 1100 Hrs

Germans: Set up first At least 3 Hexes from town, that are on the move so not dug in - in clear terrain 5x INF 1x CAPT 1x ENG 2x LT 1x HMG 1x SGT

Morale: 8/6 Initiative: 1, -1 for every 3 steps lost OBA: None Special Rules: None

Soviets: Set up second In town with no more than one unit per Hex 2x INF 1x CAPT 1x SMG 1x LT 1x HMG

Morale: 7/6 Initiative: 0 OBA: None Special Rules: None

German Objectives: Reduce Soviet control of town to no more than 1 Hex occupied by undemoralized Soviet units at end of play

Soviet Objectives: Have 2 undemoralized units and control of at least 2 town Hexes at end of play

Engagement The Germans set up in a stacked line 3 Hexes from town to the southwest. The Soviets set up consolidated within the town with the Captain in the northeastern most Hex, the HMG in the center of town with the LT, the SMG in the southwestern most Hex with the INF occupying the town Hexes on each side of the SMG.

The Germans rapidly closed with the town attacking from the southwest and attempting to flank the town to the southeast.

Although outnumbered in both leadership and units, and with no OBA on either side, the Soviets were able to fight to a draw. We practiced using the hidden unit optional rule for the town defenders.

Conclusion

This scenario very starkly demonstrated the advantages of defending a town and being consolidated within a town. I give this quick-to-play, and relatively balanced, scenario and enthusiastic: 4.

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