Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Tank Battles #48
Author triangular_cube
Method Solo
Victor Germany
Play Date 2023-02-09
Language English
Scenario TaBa048

This is an interesting premise, but the scenario itself isnt that great if the Germans game the setup. Germans can deploy almost their entire force in the woods on board 6 while being every other hex and still adjacent to the road. Knowing the opposition is a spam of light tanks, they deploy with AT guns forward and infantry in the back, planning on running up and defending against whatever the Italians do from the woods.

Hardly "on the march" as the scenario should be representing. Germans are actually densely packed by the time the Italians get close as its going to be 2-3 turns before they get into combat anyway. From here the Italians suffer from the general problem of the CV33 being very poor at everything, and they get picked off from the AT guns until they are gone while the infantry chase them about in a constant state of nearly ready to assualt/waiting for init to pin/liquidate and repeat.

Really was a no contest due to gamey tactics, but was an interesting way to cap off the module. Some tweaks here could make this fun.

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