Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Tank Battles #46
Author triangular_cube
Method Solo
Victor Germany
Play Date 2023-02-08
Language English
Scenario TaBa046

This is an actually interesting race off the board puzzle where the Soviets have to rush south and the Germans have to stop them. The obvious path is down the road on 1, so the Germans must deploy a portion of their force in position to block this as best they can, the rest has to be prepared for any avenue of escape while the main force and trickling reinforcements come south. Another problem is that eventually they will get a T-34 on the map that can tear up the Germans if they are too thin and cant lock it down in assault.

Germans deployed mostly center, planning on running as fast as they can down the center road to block whatever the Soviets do. Soviets mass for the quick run down the road on 1 and dont use any other options. Hoping to win the race and be off board for the win before the Germans can fully get into position. Their armored cars break off as a bit of screen to combat the SPWs if possible (the BA10M was faster back then btw).

Germans win all the key initiative rolls which makes the difference. They are able to reduce and dem the 2 armored car units with 37s, and then rush their SPWs down the road to clean up the defenseless trucks loaded with units. Had initiative gone the Soviets way they would have broken off board and only had to survive the OBA.

Havent even begun to explore all the options with this one, I might revisit it. There is a lot going on here in a little package.

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