Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Tank Battles #40
Author triangular_cube
Method Solo
Victor Draw
Play Date 2023-02-05
Language English
Scenario TaBa040

This is roughly the same as the others in this series with 2 main exceptions. First its even more compact with just one map, secondly the Germans have to avoid step losses while blunting the Soviet attack on the town, without enough space for them to set up or move into (cant set up all in the town per instructions anyway) the town. So really the scenario causes the Germans to hide as much as they can, but dont need behind the town, while the Engineers set up in the town, and the 88 and infantry screen deploy towards the rear board edge in a dug in line.

Soviets force their infantry forward through the snow on the left, trying to join to the road, with the 1 space per turn KVs and HMGs bringing up the rear. Their artillery moves up to firing spots safely in the woods, while their T-34s and BT7s swing up the right and start rolling up the German dug in line from the flank.

Artillery is able to take out the 88s after they pop off one step of T-34s and the 50s eat some too. Eventually the main tank mass hits the flank of the Germans and does a ton of damage until assaults can grind them down. The main infantry push on the left breaks up from op fire and OBA as happens in most MARS scenarios. The snow just slows them down too much, so there is no time for prep fire or really even getting the HMGs to the town at all.

Ended in a draw based on kill counts on both sides. I don't know how you dont reach these levels as the scenario is a fairly direct attack across one map. There just isnt enough space for all these Soviets...

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