Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Tank Battles #37
Author triangular_cube
Method Solo
Victor Draw
Play Date 2023-02-04
Language English
Scenario TaBa037

This one throws a huge amount of men on both sides fighting over the town on board 1. VCs are going to tend towards a draw, as it is most likely both sides are going to achieve their kill counts due to the sheer amount of men involved. That leaves control of the town itself as the deciding factor, and it will likely be contested at the end of the game.

Germans have more men, but few tanks, and what they do have is going to arrive in waves of reinforcements so they have to withstand the initial Soviet attacks which have tons of rocket artillery and Guards tanks. The germans deploy mostly in the town, as that is what they need to hold on to, with some AT guns and HMGs on the nearby hill tops in entrenchments. Having no space left over for more units unless they triple stack, they through the 20s and some INF dug into the field as a bit of a road bump, as its expected that the Soviets will meander through there to avoid enemy fire on approach to the town.

Soviets run over the road bump with their RKKA body, while the Guards run over the hill. Guards hit the town as the first German reinforcements drive directly at the RKKA and tear up the low morale men while they were getting ready to converge on the town with the Guard. Guards get a foothold in the town but never take the whole thing, and the Germans are unable to claw them out over the remaining turns ending in a draw.

If the Soviets do get the town before the Germans get their 2nd reinforcement group they can probably hold out. Maybe not, but it was a good one.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.068 seconds.