Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Tank Battles #28
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2023-01-22
Language English
Scenario TaBa028

This is a classic unbalanced old PZG scenario where the Germans under a time crunch must take the town on board 2 after crossing the forest on board 6. The town on board 2 is massive, and in early PZG the difficulty of pushing out defenders from town hexes wasnt completely calibrated. The task would be hard without the snow, but with the heavy snow the defense gets even easier. The Germans must move along the road or they arent going to reach the town in time. .

Because of this, the Soviets set up their T-34s and KV-1s in ambush positions along the road in the board 6 forest, and set up a blocking force of SMG in the main southern forest in case the Germans push their thinner skinned units through it. The extreme north and south hills on board 2 are manned with 45s and artillery spotters on the level 2 crest. The rest of the troops including the BMs and mortars defend the town itself.

Germans do try to push the thin skin APCs and accompanying infantry/eng through the forest, while a company of ENG pushes the northern forest to keep pressure on the T-34s to move after a turn or two of shooting. OP fire from the SMGs gets a couple steps but the SMG line and its low morale gets disrupted/demed early and falls back. The German armor pushes up the forest line near the road to engage the Soviet armor and clear the road. Soviets get the better hand in the exchange and end up hitting enough to eliminate modified 10 German steps. At this point the Soviets win by default per VCs.

I had to play very aggressive with the Germans to have any chance of clearing the town. In the end they took too many step losses from aggressive play and strong Soviet rolls to not even make it off board 6. I don't think the Germans win this one often if ever, but after the last few this one was refreshing as it actually... worked...

Curious point though, neither side has HMGs. Since there have been so many oversights in the printing of this module so far, im guessing this is another one.

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