Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Tank Battles #26
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2023-01-22
Language English
Scenario TaBa026

As has already been mentioned by others, board 13/201 doesnt gel well with the other geo maps. The size doesnt line up, the roads dont line up, and no one quite understands why there are hedgerows in Russia, but thats a minor concern. This entire scenario will take place on board 2 unless the Soviets put some throwaway troops on board 13/201. Thats not at all why this scenario gets a "1".

Scenario has a combined arms German force entering from the southern road on board 2 against a Soviet combined arms force that sets up anywhere east of the river (river on board 13/201). There sits the problem. Now, rule 16.53 (dust off those rule books) will let the Germans spread out their entry IF the Soviets set up on that single entry hex. So they don't. They set up 2 3xSMG stacks adjacent and flanking the entry hex, and 2 2xHMG+1 INF stacks adjacent and in front of the single entry hex. Then they run a circle of T-34s behind it for AT coverage.

Germans can only enter in this one hex, as their entry is not strictly blocked per 16.53. A very broad reading of that rule would still place them entering adjacent to the death stacks. So the Germans walk on the board, die, rinse and repeat. Thats it, thats the scenario. Gamey as ever, but I'm not going to purposely play "bad" for the sake of my logged plays.

Now obviously some balancing errata should have been included, such as the Soviets could only set up at the town hexes and back so the Germans can at least get on board. However, they will still get shot to bits, especially the SPWs against all those T34s.

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