Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Setup Too Close for Comfort - Godless Horde Splatters Hapless Recon Battalion!
Author treadasaurusrex (Soviet Union)
Method VASSAL
Victor Soviet Union
Participants Tankodactyl
Play Date 2023-01-21
Language English
Scenario TaBa024

This was a 2-session, online, play-through with a fellow Armor type who clearly understands maneuver warfare, but is relatively new to PG. Tankodactyl resolutely played the defending German recon element commander, and I had the attacking Red Army combined arms task force in this "immediate action drill" of a scenario. Setup was almost adjacent to each other, and the German side was made up of comparatively fragile SPW, early war Pz-III tanks, and some armored car units.

The Germans player would be lucky to get a knife-edge draw out of this merciless shoo t'em up. We used the glorious extended assault, smoke/illum and excess initiative optional rules in this one - and skipped the FOW. This time, neither of us were doing penance and both had tanks in our ranks! It was a refreshing change of pace for me and this was a fun-filled encounter, with flawed victory conditions that was not properly play tested. In spite of another batch of crummy leaders drawn, the Soviets shot the daylights out of the near-hapless, Germans in this outing. The Axis only needed to eliminate 7 steps in this one and they only managed to destroy 5. Soviet automatic weapon fire (SMG) was predictably deadly in close range fire fights, and assaults this time. Surprisingingly, I only threw 3 combat 7-die rolls -- there Germans threw 4. The Soviets had a great time killing the scuttling SPW halftracks and the T-34 platoons had a field day eliminating brave-but-doomed, counter attacking Pz-IIIF units, while losing only a single step of light tanks. A complete Soviet triumph ensued, and it was clear by the end of game turn 5, that the ill-fated, German force was on the ropes.

As others have insightfully reported, there is only a minimal chance for the Germans to do better than a draw, even if very well-led and favored by the PG fates. I give this fast-paced, but deeply-flawed scenario, a VERY generous rating of 3. Probably this one should be a SOLO-only play. German recon units are notoriously fragile and no real match for T-34s and a fast-moving attack,

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