Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Tank Battles #24
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2023-01-20
Language English
Scenario TaBa024

This is a short one that gets right into the action with units starting potentially adjacent to each other. A small recon force of Germans are up against a moderate combined arms Soviet force and really look to be fighting for the draw. The Germans can withdraw themselves, and head south off the board, which would result in a quick Soviet Minor Victory, and looking at the force matchup, this honestly is probably their best outcome.

I didn't as I figured they should try to achieve their required 7! step losses before fleeing. There probably is some meta decision here about only leaving enough of the force in the town to try for the 7 step losses, while fleeing off the map with the most brittle SPWs on turn 1 but I don't have a firm feeling on that.

Anyway, the Germans set out an infantry screen within the northern border of the town, and the rest file in behind and out of LOS of the BA-10ms and T34s, hoping to stay alive long enough to do something. The Soviet SMGs stack x3 with hopes to assault turn 1, while the armor sweeps west, and the BAs sweep east to contain the 222s which otherwise could strike at the Soviet motor pool (likely 4 of the 7 steps if the Germans ever win or draw this one).

Soviets win init, and assault on turn 1 causing as step loss and the German defense goes downhill from here. The tanks complete their sweep and enter the town and start dispatching the SPWs while the PZIIIfs make a suicide charge into assault to tie up the T34s while the rest fire at the SMGs while they are out of assault, having cleaned up the half step surviviing Germans on turn 2.

From here they just knock out SPWs each turn till they are gone and the Germans fold up.

No real chance for the Germans that I can see unless I'm missing some magic factor in the VCs. Recon stuff in PZG is just too brittle to get much done.

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