Panzer Grenadier Battles on May 1st:
Afrika Korps #27 - The May Show: Part One DAK '44 #6 - Taking the High Ground
Afrika Korps #29 - The May Show: Part Two DAK '44 #7 - Taking Back the High Ground
Afrika Korps #32 - Ras el Medauuar DAK '44 #8 - Rommel Resurgent
Afrika Korps #33 - The Counter-Attack, 1st May DAK '44 #9 - Night Flight
Atlantic Marines #5 - Get Off Your Ass Germany's Colonial Empire #1 - First Contact
Atlantic Marines #6 - Cover Your Ass Grossdeutschland 1946 #6 - Down to the Waterline
Atlantic Marines #7 - To Have and Have Not River Battleships #4 - The Eternal Enemy
Divisione Corazzata #7 - Tank Battle Waltzing Matilda #1 - Darwin's Theory
DAK '44 #5 - Left Jab
Tank Battles #18
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2023-01-09
Language English
Scenario TaBa018

This scenario is a combination of the prior 2 scenarios, mostly played sequentially. On paper, it should work out very similar, but in reality this one is a completely different animal. In the separate scenarios, the Soviets are on a very tight timeline and must rush forward without stopping for anything, and even then likely dont have enough time. This time, they have 30 turns and can patiently march through the woods to attack from cover, and pound the Germans to dust with their OBA and rocket artillery. They also finally rolled better than average for that arty and actually tore up the Germans early. Keeping the Rocket artillery alive still has to be a priority. They can hide behind the hill, and if the hill is fortified with the 45s which dont do much on the offensive, then they dont have to fear the PZIIIgs at least.

With the Germans diminished from heavy artillery blasts, the Soviets methodically clear out the town and secure the win. There really isnt much narrative to add here. Of note is that the Soviet Reinforcements played no role, more troops were not needed vs Gred I and II, just the extra time, and average or better die rolls.

There are errata concerns with this one, as aside from an obvious typo in the Soviet OOB, the Turn count and reinforcement schedule don't line up and leaves the scenario length ambiguous. The Soviets might have yet more time than they have listed, which was actually enough this time around.

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