Panzer Grenadier Battles on May 6th:
Edelweiss #11 - Ski Battle Edelweiss: Expanded #14 - Sinking Skiers
Edelweiss IV #20 - Sinking Skiers Road to Berlin #74 - Czech Mate
Push the Americans Off Garet Hadid!
Author treadasaurusrex (Germany)
Method VASSAL
Victor Germany
Participants Daedalus
Play Date 2022-12-29
Language English
Scenario AAAD024

This was a 5-session play-through with the determined and resolute, Daedalus, as the defending US Commander of elements of Combat Command A of the 1st Armored Division. I played the attacking German Commander of a combined arms battle group from the 21st Panzer. We ignored the FOW rule, but used smoke, extended assault, tank riders and excess initiative optional rules. We also experimented with a new house rule for mechanized unit movement that allows them to move at 1 movement point per clear hex. In addition, we reverted to the 2nd edition rule in which dug-in units on hills are in limiting terrain and are not spotted unless the spotter is within 3 hexes, or 4 if a recon element.

The initial session (game turns 1-3) was all about a pair of German separate movements-to-contact across the breadth of the battle map in the direction of the 60-meter high, Garet Hadid the Northwest quadrant of Map 76. Multiple long-range OBA and onboard artillery shots were exchanged against both the German strong-side, left flank pincer, and the weak-side, right flank pincer. Both German air strikes found their target hex and the resulting morale derangements against the dug-in American 75mm pack howitzer platoon were rapidly resolved. We threw a combined THREE, combat 7-die rolls. No steps were lost by either side.

The 2nd session (game turns 4-6) featured the closing-in of the German left flank pincer on the lower, southern elevation margin of the Garet Hadid hill mass. This effort was supported by a column of SPWs climbing up the first terrace of Garet Hadid, just to the west of the summit. In the meantime, a bitterly-contested assault continued in Hex 76-1211, on the north edge of the main, north-south ridge, SE of the Garet. The armor of the right wing German approach pivoted to the right and plunged into the wadi network, east of the Garet Hadid, while the balance of this wing moved to engage the scattered American positions on the southeast margin of the looming Garet. Total steps lost by the Germans were 2, encompassing an overeager pair of SPW halftrack platoons destroyed by close assault. The American side lost only one step in the form of a 37mm AT gun platoon, eliminated by an unexpectedly accurate OBA concentration. A combined, FIVE combat 7-die rolls were thrown in this session.

During the action-packed, third session (game turns 7-9) the multi-pronged, German approach continued on the upper reaches of the Garet Hadid. The Landsers had some success in driving the surviving American troops further uphill from the south. In the meantime, the surviving German halftracks circled around to the right behind the Garet’s craggy hilltop, and began close assaulting the quickly-deploying US infantry on the hill top. Boche OBA eliminated the US Commander forcing a slightly chaotic decapitation process. US troops continued their migration north to the southern margin of the hilltop. By the end of the session, total steps lost by the Germans were now 5, costing them an initiative level. The Americans had lost 6 steps, reducing their initiative levels, as well. A combined, FIVE combat 7-die rolls were thrown during this session.

The hard-fought, fourth session (game turns 10-13) was marked by continuing close assaults on the summit of the Garet Hadid, along with the multi-turn ongoing assault on the dug-in American company on the north-south ridgetop on Map 78. Oddly, there were very few casualties in this session, thanks in part to the excellent morale recovery rolls for the US force, as well as the repeated failure of the assaulting German troop stacks to achieve decisive results. Highlights included the final demise of the America 75mm pack howitzer emplacement on the hilltop, and a major US counter attack in assault Hex 76-0611, which pinned the remaining German tank company in-place. Total steps lost by the Germans were now 6, to the American total of 7 steps. A combined, SIX, utterly fruitless combat 7-die rolls were thrown during this session.

In the very grim final session (game turns 14-16) all but one of the remaining US positions on the summit of the Garet Hadid were finally secured by the, now, more numerous German attackers. The final step losses were 9 for the Germans and 19 for the Americans, and most of these occurred in a series of close assaults. Only TWO, utterly fruitless combat 7-die rolls were thrown during this session.

The ending victory point tally was 64 for the attacking Germans and 37 for the defending Americans, resulting in a major Axis victory. I give this unbalanced scenario a 3, thanks primarily to it being fun to play with an inventive & gracious opponent as our last play-through in 2022. This one is probably a better option for solo play.

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