Panzer Grenadier Battles on May 6th:
Edelweiss #11 - Ski Battle Edelweiss: Expanded #14 - Sinking Skiers
Edelweiss IV #20 - Sinking Skiers Road to Berlin #74 - Czech Mate
Bore draw thanks to dodgy VC conditions
Author waynebaumber (Germany)
Method VASSAL
Victor Draw
Participants treadasaurusrex (AAR)
Play Date 2022-12-05
Language English
Scenario AAAD029

Played against old Treadhead as I call him, this small one map scenario has American forces controlling a small town across a road in Tunisia. The German forces consisting of mainly recon elements approach from the south, they have two objectives take the town, and exit units off the north edge of the board. The initial German thrust was against a small outpost pushed out by the Yanks to the southwest of the town, the main thrust would be an advance up the road to attack the town itself. The recon elements were kept off the board initially to safeguard them from any long-range A/T shots. The smaller out post was overrun with relative ease, the town though would prove a much tougher prospect and there where German losses immediately they moved into range. This prompted a rethink from the Grman commander, he ordered the recon to push through on the east of the map board, covered from any shooting by the hills while regrouping to try a flank attack on the town. However, my redoubtable opponent just as quickly also regrouped all of his forces into the town, and after a very desultory attack which cost more German step losses, the Germans withdrew to the east having pushed most of the A/Cars and MTC off the map. With neither side able to claim any sort of victory a draw was offered and accepted on GT10 or thereabouts. The Germans have neither the time or the firepower to take the town, the American player does not have the forces to inflict enough damage (10 steps) or to stop the German units from exiting the board. If the Germans decide to simply charge the town with all available forces, then it is possible that one side could win I suppose and I would think that side would be the Americans unless they neglect to garrison the town with sufficient forces. In our game the Germans lost 4 steps the Americans many more and the German did get 20 exit VP but the town was still in American hands so a draw was probably a fair result. The VC's could be changed slightly or the game lengthened but that would need playtesting something that this scenario should have had before publishing

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