Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Broken Axis: Scenario Three, Sledge Hammer of the Proletariat
Author JayTownsend
Method Solo
Victor Germany, Romania
Play Date 2022-10-30
Language English
Scenario BrAx014

Broken Axis: Scenario Three, Sledge Hammer of the Proletariat

This scenario looks fun on paper with one Romanian Battlegroup, one German Battlegroup and three Soviet Battlegroups, with victory conditions all about town control and eliminated enemy steps, so a bloody battle it will be. Also it is a three mapper.

The Soviets have their new JS2 and of course their standard T34C and SU76s and the Germans bring on their Panthers and Tiger Is and all three countries bring Infantry and support weapons of all types. The Romanians start embedded in all the town hexes on maps 103 and 105, so the Soviets must weed them out while fighting a German mobile force as well.

I won’t go into all the highs and lows of 24 turns but it felt like a Soviet victory as they controlled all the town hexes but one. That one town hex had one disrupted ½ step Romanian Infantry unit and a leader in an ongoing assault hex. The Soviets needed one more turn, as they controlled all the town hexes and road hexes and eliminated 51 enemy steps compared to their losses of 43 steps. So the Romanian won a Minor victory with eliminating 25 or more Soviet steps. I felt cheated as the Soviet player, as they controlled the battlefield but this one contested town hex, that need most likely one more turn to win.

This was a bloody battlefield.

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