Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
Wild and Wooly on Horsies
Author Player 9
Method Solo
Victor German Empire
Play Date 2022-02-19
Language English
Scenario Au14001

You have to start somewhere, so starting my Infantry Attacks experience with the first scenario in the first published game sounded like a good idea. Plus the OOB for both sides is almost exclusively cavalry, and where else can you find the "Bloodlust" special rule. This rule does not allow the German player to dismount his horses until three German steps are lost, or five units are demoralized. In practice, the Bloodlust rule works in reverse: the German player will go out of his way to loose those three steps, to that he can dismount. While cavalry can charge (+2), it cannot opportunity fire and is weaker while mounted, albeit faster (MA of 5). The victory conditions make for a dynamic, swirling, battle of maneuver and occasional, sharp, action, as both sides seek to outmaneuver the other. The Germans have the advantage of better initiative and numbers, but their job is tougher, as a Russian major victory is within reach. In my solitaire game, the Germans barely eked out a minor victory, when a Russian unit demoralized on the last turn of the game while sitting a hex on the crucial east-west road. Demoralization cost it control and the game. Likewise, the German player barely got one unit in position on the cross roads south of the town, to rob the Russians of a major victory. Like pretty much all PG scenarios I have ever played, this one was a well balanced and exciting contest.

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