Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
Down to the Last Assault turn!
Author wleonard1
Method Solo
Victor Cuba, United States
Play Date 2021-09-06
Language English
Scenario HwSp001

Rules notes:

Played this using the 2nd Edition IA ruleset. Special rules for the scenario give the US gunboat the +2 Flanking Fire bonus everytime it shoots. But the the flanking fire option was removed in the 2nd Edition rules. So I compromised. I borrowed the crossfire concept from Panzer Grenadier, and awarded a +1 crossfire bonus if the gunboat was involved.

Three companies of US Marines with a little help - very little help - from Cuban militia are trying to take and control one hex - the Cuzco wells - from a slightly larger Spanish regular and militia force. Plus the US Navy contributes a gunboat for offshore but not off board gunfire support. The Marines and Cuban militia approach from the West. They move up to 2-hex range, and trade fire for over an hour with dug-in Spanish defenders in light woods. At the cost of a step of Cuban Militia( the other step never recovers to good order), the US inflicts enough disruptions to let the Marines move adjacent and assault. The gunboat Dolphin successfully disrupts the Spanish attempts to move reinforcements up to the assault. The US north flank reinforcements enter; the troops guarding the wells have tried to move up to reinforce the assault, so the Marine reinforcements try and slip past, but opportunity fire demoralized the leader and the reduced company just before they reach the wells. While the assault continues without losses to either side, machine guns and the gunboat begin to wear down the other Spanish forces,and a very brave Marine LT moves four hexes across the battlefield to get the isolated reduced Marine company moving again. As the reduced Marine company takes the well, the US finally gains the advantage in the assault. With four turns remaining, the surviving Spanish leader finally gets a hold of a good order militia unit, and sends it in to assault the Marines at the Well. And the assault works! The Marine Leader and company demoralize and flee. The Marines then use the gunboat and MG's to fire on the Wells hex with no effect, and the Marine captain moves his one good order company in for an assault. Assault on the next-to-last-turn has no effect.

The game comes down to the last turn. Last chance assault for the US - this is my chance to try out a Cold Steel assault. The Spanish defenders miss their first fire, and the Marines take their 5 factors, shift them up by 4 columns - Leader(1), Morale(1), and Cold Steel(2) - to the 24 column. The defenders lose a militia step, the reduced militia fail their M2 check, and fail their required recovery attempt, fleeing the hex and leaving the US holding the well hex. The US gain a Major Victory, capturing the well hex, and losing only 1 step to 9 step losses for Spain.

Overall, this is a nice intro scenario for the Infantry Attacks system. It was a close scenario - down to the last die roll, and competitive. The low unit and leader count limits both players options, but it is an intro scenario and the low count means you can complete the scenario in one sitting.

PG Uber mechanics adapted easily to Infantry Attacks. Thanks Peter for all of your work! I especially enjoyed the chance to use the ocean board!

1 Comment
2021-09-06 17:16

Bill, you will find in future scenarios that parts of 2nd Ed rules will not work very well. The absence of the flanking fire rule and the restrictions on direct fire column shifts, especially. Those 2 things will become a problem when it comes to levering the Spanish out of prepared positions. So you may wish to reinstate the first and drop the second.

When I was playing with my cousin, we decided that flanking fire should not be applied against units in woods, jungle, towns, blockhouses and forts. (That fort will be a bear too.)

Oh yeah, you're welcome. I'm curious to see how you approach some of the scenarios. I be watching.

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