1967: Sword of Israel, scenario Sixteen: West of Jebel Libni | ||||||||||||
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1967: Sword of Israel, scenario Sixteen: West of Jebel Libni Jumping back into 1967 I picked out three scenarios from my play list and this was first. Nice mix of units and interesting terrain to fight through. The Egyptians just have to hold up the Israelis from exiting and eliminate five steps while the Israeli player has to exit 32 units. I assume a unit is two whole steps or two half steps? Anyway I figured that out later. The Israeli player advanced across the maps with all their units as they have only ten turns to navigate all this terrain, enemy dug-in units, wire and mines but with help from their air-force on the first two turns. This was a pretty costly fight and the Israeli player had those strong Cent5 armor units but has a lot of weaker units as well. They lost more steps than I am use too and lost 17 steps, mostly the weaker AMX13s, Halftracks, one Engineer step and a lucky T-54 shot took out a Cent5 step, one of the few I have lost to date. So the Egyptian play achieved one of their victory conditions but by the later turns were in a very poor shape to do anything with few remaining units that were functional and had lost 38 steps. So the Israeli player exited 34 units or 68 steps not counting jeeps and leaders. The game ended in a Draw, as both sides achieved their victory conditions, in one of the bloodier scenarios. I haven’t played 1967 for a while so it was enjoyable. |
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