Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Just Another Day in the Jungle
Author Juiceman
Method Solo
Victor Japan
Play Date 2021-03-28
Language English
Scenario KoCa016

Main Japanese force headed down the track while a smaller diversionary force attacked the 80m ridge from the east. The Aussies defended their positions vigorously, repulsing several Japanese attempts to engage at close range. The slightly lower Japanese morale was evident in these early turns because several units were disrupted and demoralized which stalled the Japanese advance.

Around turn 10 things started to unravel for the Aussies, do to their early success they held their positions a couple of turns too long, so when it was time to pull out and fall back it was too late, the Japanese had gotten two companies of infantry behind their lines and cut off the Aussies retreat.

The Aussie forces spent the remaining turns trying to break out but suffered appalling casualties trying to do it, with enemy forces pressuring them from the north and blocking forces to the south it was a slaughter but several platoons did make it off the map but not enough, about 10 steps, to satisfy the victory conditions.

FOW for the Aussies did not effect play much in this scenario, only a couple of turns were ended early due to FOW dice rolls but it did make you think or plan your moves.

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