Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Broken Axis, Scenario Three: Zmev: Glory or Shame
Author JayTownsend
Method Solo
Victor Romania
Play Date 2020-12-29
Language English
Scenario BrAx043

Broken Axis, Scenario Three: Zmev: Glory or Shame

My game didn’t play out historical at all, the Shame was on the Soviet’s side. The Romanians setup on map 102 mostly on or around the hill blocking the Soviet entry from map 103 when they get there but also a secondary group or second line in or around the small village in southern area of map 102 to block the Soviets from controlling all the town and village hexes on both maps, they can have the town hexes on map 103 as they are too far forward to send valuable units after them. The Romanians also deployed a third group of units to occupy the 6 wooded 20mm hill hexes right across the border from map 102 which the Romanians can easily cross on turns 1-2 and deny the Soviet another victory objective and also block the Romanian left side or Soviets right flank, thus funneling the Soviet main army in a narrow corridor on the Soviet left flank as the center is awful terrain for any army to cross in 20 turns.

The bottleneck strategy worked and the Soviet paid a terrible price, losing 31 steps, tank steps counting double to only 4 Romanian steps. The Soviet exit 8 steps but achieve none of the victory objectives for a Major Romanian Victory.

Kind of an interesting scenario as far as the armor nationality types: German-TA, Romanian-TAC60, Soviet-SU76, British-Val IX & American-M4/76.

For the Romanians I wouldn’t play anything differently but for the Soviets the only thing I could try differently, is to led with my Infantry and follow up with my armor, as the Soviet armor is kind of brittle and loses accumulate pretty fast. A tough scenario for the Soviets and a long way to go in only 20 turns.

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