Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Ambush heaven?
Author NBGB
Method Solo
Victor Draw
Play Date 2020-04-04
Language English
Scenario KoCa030

I picked this scenario at random. Since I hadn't played Kokoda Campaign, or any jungle battle I figured this was the time.

Before I started, I took to Youtube to get a little more history of this campaign. To my surprise, this is a very honored campaign among the Australian country today. I saw some video of the survivors of the campaign explaining the appalling conditions they fought in and how they were fighting not just for themselves, but Australia too. Also some color video of the trail and the absolutely incredible jungle and mountain terrain. Quite different from my usual interests.

I would recommend doing something similar if you play this game as it really shows you what it was like and helps to draw you in to the game.

Jungle warfare in PG hasn't seemed too thrilling to me so far. This little scenario opened my eyes to doing more of this in the future.

Disorientation works great for solo play and you can handle hidden units easily.

In this small scenario, the Australians are finishing off the Japanese on a nearby island. They are trying to kill as many as possible and run them off the high ground. The Japanese want to do the same except hold the high ground.

The Aussies set up on the beach in a line to move up the hill on a broad front to the top. The Japanese set up in 4 groups hidden to try and get an ambush on the Aussies. Not enough of them to cover much ground so they needed some luck.

With disorientation movement it was very hard to keep going the direction needed. Therefore it was hard for the Japanese to set up ambushes as the Aussies might zigzag anywhere. When the hidden units tried to move to get in better ambush position then they were also disoriented so couldn't go where they wanted.

This modeled jungle combat well as I figured on this island neither side probably knew much about where they were going.

The Aussies had very high initiative and more numbers. The Japanese have great morale 9/8 and that extra +1 assault bonus.

They also rolled very high and low on the table several times which inflicted many casualties.

There was no way the Aussies could keep a cohesive line, but 4 platoons did make it to the 80M hill hexes. The Japanese strategy wasn't the greatest as they tried laying in wait a few hexes from the top and planning to fall back to the 80M hexes. Disorientation took care of that. They managed to knock out 7 steps of Aussie platoons, but only having 1 80M hill hex. The Aussies knocked out 3 steps to go with the aforementioned 4 hexes. 8-7 Japan which is a draw.

If the Japanese would have just waited at the top hidden for the Aussies to come up and ambushed anyone who made it up, they probably would have won.

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