Panzer Grenadier Battles on November 20th:
Carpathian Brigade #2 - A Very Nice Change Invasion of Germany #35 - A Day Late
Desert Rats #13 - Advance And Engage Jungle Fighting #5 - Baptism
Desert Rats #14 - Bir Bu Meliha Jungle Fighting #6 - Re-establishing The Line
Desert Rats #15 - Sidi Rezegh: Counter-Attack Panzer Grenadier #15 - Siberian Night Attack
Eastern Front #85 - Siberian Night Attack Roer River Battles #9 - Grasping at Straws
Heroes of the Soviet Union #19 - Stalingrad Fire Brigade Roer River Battles #10 - A Day Late
Invasion of Germany #34 - Grasping at Straws
Errors? Omissions? Report them!

United States Army M5

Panzer Grenadier Headquarters Library Unit: United States Army M5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M5 for Panzer Grenadier game series
Unit Counter Data
Historical Name M5 "Stuart" Light Tank
Movement Class Mechanized
Movement Points 11
AFV Type Closed-top AFV - Tank
Armor Rating 2
Anti-tank Fire 2-6 2-6
Direct Fire 7-5 4-5
Overall Rating, 316 votes
5
4
3
2
1
3.48
Unit Rank: 685 of 1162

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (131)

Game Scenario Plays AARs Rating
Aachen 1944 3. Charge of the Light Company 10 7 3.3
Aachen 1944 8. Buffalos on Crucifix Hill 4 1 4.6
Airborne 12. Vierville - Again! 4 2 3.3
Airborne 14. Second Try 4 2 3.5
Airborne 18. Juncture II 4 3 2.8
Airborne 20. Third Time's the Charm 3 1 3.7
Airborne - IE 8. Second Try 14 8 3.6
Airborne - IE 10. Third Time's the Charm 10 6 2.8
Airborne - IE 12. Vierville -- Again! 7 2 3.1
Airborne - IE 18. VII Corps Advances North 6 2 2.8
Airborne - Remastered 8. Second Try 1 0 5
Airborne - Remastered 13. Vierville — Again! 0 0 0
Airborne - Remastered 17. Third Time's the Charm 0 0 0
Airborne - Remastered 18. VII Corps Advances North 0 0 0
Airborne - Remastered 33. Finally Forward 0 0 0
Airborne - Remastered 34. If at First You Don't Succeed 1 0 3
Airborne - Remastered 35. D-Day Behind the Beaches 1 1 4
Alaska's War 11. Kiska Evacuation 4 2 3.8
Battle of the Bulge 13. The Missing Company 20 6 2.6
Battle of the Bulge 24. Team Desobry 6 2 3.3
Battle of the Bulge 25. Team Desobry II 4 0 3.3
Battle of the Bulge 26. Team Cherry 3 0 3
Battle of the Bulge 27. Team Desobry III 2 0 3
Battle of the Bulge 28. Marvie 11 1 3.6
Battle of the Bulge 35. Relief Attempt 1 0 3
Battle of the Bulge 36. Christnach 3 2 3.3
Battle of the Bulge 37. Lauterborn 1 1 1
Battle of the Bulge 44. Martelange and Warnach 4 3 2.3
Battle of the Bulge 45. Bigonville 3 1 3.7
Battle of the Bulge 46. Relief at Last! 2 0 4
Battle of the Bulge 48. Hard Shell 2 0 3
Battle of the Bulge 51. First Attempt 2 1 4
Black SS 1. Meet Maurice Rose 3 2 2.7
Black SS 3. Another Crack at Them 3 1 4
Black SS 20. SS Frundsburg 1 1 4
Black SS 22. Caught in the Flank 1 1 5
Black SS 23. Old Hickory 5 2 3.8
Black SS 26. Ferret Those Panzers Out 1 1 3
Black SS 27. Back to the Junction 1 1 5
Cassino '44 5. The 168th Goes In 6 2 3.9
Cassino '44 19. Cavendish Road 7 1 3.3
Cassino '44 31. Campaign One: Red Bull Across the Rapido 3 0 4.3
Elsenborn Ridge 10. St. Vith: First Assault 9 3 3.9
Elsenborn Ridge 24. Spearhead 4 2 2.8
Elsenborn Ridge 32. Hell on Wheels 3 1 4
Elsenborn Ridge 34. Return to Parker's Crossroads 4 2 3
Equinox 2015 1. Massed Armor 2 1 4.5
Hammer & Sickle 14. Battle Royale 0 0 0
Hammer & Sickle 15. Through a Goose 0 0 0
Invasion 1944 2. An Ominous Sign 1 1 4
Invasion 1944 3. A Costly Mistake 1 0 3
Invasion 1944 10. Saving the Supplies 1 2 2.5
Invasion 1944 12. Stonewalled 1 2 3.5
Invasion 1944 15. More Jitters 1 1 4
Invasion 1944 20. Nectar of the Gods 0 0 0
Invasion 1944 23. Still Dangerous 0 0 0
Invasion of Germany 2. Reconnaissance in Force 0 0 0
Invasion of Germany 18. Charge of the Light Company 2 2 4
Invasion of Germany 23. Buffalos on Crucifix Hill 2 1 4.5
Invasion of Germany 27. Bad Road to Hastenrath 0 0 0
Invasion of Germany 30. An Outstanding Performance 0 0 0
Invasion of Germany 31. Trouble at Puffendorf 0 0 0
Invasion of Germany 32. Sergeant Jake Lindsey 1 1 4
Invasion of Germany 39. Huchlen Town 0 0 0
Invasion of Germany 48. Indie River Blues II 0 0 0
Marianas 1944 22. Patrol North: Barrigada 2 1 3.5
Marianas 1944 26. Yigo and the Approach to Mt. Santa Rosa 1 1 5
Nihon Silk 10. San Manuel and the 2nd Armor 2 2 4.5
North Wind 5. Purple Heart Lane 2 0 3
North Wind 7. Hellcats Return 0 0 0
North Wind 9. Reinforce the Right 0 0 0
Panzer Lehr 2 11. Misinterpreted Intentions 0 0 0
Panzer Lehr 2 13. Road to St. Gilles 0 0 0
Panzer Lehr 2 14. An Ironic Twist 0 0 0
Panzer Lehr 2 16. Hill 183 0 0 0
Panzer Lehr 2 17. Once Again Into the Breach, Dear Boys 0 0 0
Panzer Lehr 2 18. Feces Hits the Rotating Oscillator 0 0 0
Panzer Lehr 2 19. Prelude to Disaster 0 0 0
Panzer Lehr 2 21. Just a Little Longer lll 0 0 0
Panzer Lehr 2 23. Policing Up the Area 0 0 0
Panzer Lehr 2 24. Plug the Hole 0 0 0
Panzer Lehr 2 26. Rauwiller Bump and Run 0 0 0
Panzer Lehr 11. Misinterpreted Intentions 2 2 4
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 14. An Ironic Twist 2 1 4
Panzer Lehr 16. Hill 183 1 1 3
Panzer Lehr 17. Once Again Into the Breach, Dear Boys 1 0 4
Panzer Lehr 18. Feces Hits the Rotating Oscillator 2 2 4
Panzer Lehr 19. Prelude to Disaster 2 1 3.5
Panzer Lehr 21. Just a Little Longer lll 1 0 2
Panzer Lehr 23. Policing Up the Area 0 0 0
Panzer Lehr 24. Plug the Hole 1 1 2
Panzer Lehr 26. Rauwiller Bump and Run 0 0 0
Patton's Nightmare 7. Slim Pickings 0 0 0
Patton's Nightmare 12. Stalking the Night Fantastic 4 3 4.3
Roer River Battles 2. Bad Road to Hastenrath 10 6 3.3
Roer River Battles 5. An Outstanding Performance 3 1 3
Roer River Battles 6. Trouble at Puffendorf 3 1 3
Roer River Battles 7. Sergeant Jake Lindsey 4 2 3.5
Saipan 1944 36. Shifting the Lines 5 2 3.7
Siegfried Line 8. Indie River Blues II 1 0 5
Spearhead Division 3. Buffalo Stampede 1 0 4
Spearhead Division 4. All In 1 0 4
Spearhead Division 5. Battle for the Supplies 1 0 4
Spearhead Division 7. Munsterbusch 1 0 4
Spearhead Division 9. Bad Road to Hastenrath 1 0 3
Spearhead Division 10. Round Two at Hastenrath 1 0 3
Spearhead Division 11. Scherpenseel 1 0 2
Spearhead Division 12. Back Into the Fray 2 0 4
Spearhead Division 13. It Starts 1 0 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 15. Dillenberg 1 0 3
Spearhead Division 16. Final Accounting 1 0 3
Spearhead Division 19. The Cats Return 1 0 5
Spearhead Division 22. The Beast 1 0 4
Spearhead Division 23. Osterode 1 0 4
Spearhead Division 24. Gieboldehausen 1 0 4
Spearhead Division 25. Bockelnhagen 1 0 3
Spearhead Division 26. Battle Game 1: First Battle of the West Wall 1 0 4
Spearhead Division 27. Battle Game 2: Second Battle of the West Wall 1 0 4
Spearhead Division 28. Battle Game 3: Battle of the Rose Pocket 1 0 4
Spearhead Division 29. Battle Game 4: The Last Offensive 1 0 5
West Wall 2. Reconnaissance in Force 4 3 3.8
West Wall 9. Huchlen Town 2 3 3.3
Winter Soldiers 5. Striking Back 7 5 3.5
Winter Soldiers 7. Stymied 6 7 3.9
Winter Soldiers 8. One Last Attempt 2 3 2.7
Winter Soldiers 10. Turning the Tables 3 2 4.3
Winter Soldiers 13. Schnellgruppe Knittel 6 4 4.1
Winter Soldiers 15. Christmas Eve Surprise 3 2 3.7
War of the Worlds 1. Battle of Grover's Mills 7 5 3.8

Display Games (26)

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