Panzer Grenadier Battles on October 24th:
Fronte Russo #9 - Potemkin Village Red & White #28 - Bastion
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Battle Game 9: The Drive North
Counter Attack #74
(Defender) North Korea vs South Korea (Attacker)
United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA074
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 579
Parent Game Counter Attack
Historicity Historical
Date 1950-10-09
Start Time 22:00
Turn Count 130
Visibility Day & Night
Counters 321
Net Morale 1
Net Initiative 1
Maps 6: 110, 111, 112, 113, 114, 115
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 297
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Breakout
Bridge Control
Delaying Action
Hill Control
Kill Them All
Road Control
Urban Assault
Paradrops
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Counter Attack maps + counters
Introduction

Battle Game 8 consists of Scenarios 59 through 65.

The destruction of the NKPA in the Seoul area and in the pursuit from the Pusan Perimeter made the decision to invade the North simple. MacArthur had pulled a rabbit out of his hat and no one would stand in the way of his insistence that such an invasion would be costless. At the time, no one would have disagreed in any event. Conditions on the ground corresponded to Mac Arthur's assessment that an invasion of the North would be a walkover.

Conclusion

What now occurred in Korea became inextricably intertwined with the contentious relations between Nationalist China and Communist China. MacArthur had been lobbying extensively to have Nationalist Chinese troops transferred to Korea to participate in the destruction of the NKPA. To that end he had traveled to Taiwan to "inspect" the troops. Such a signal was clear to all. MacArthur had been advocating for a war to reinstall the Nationalists in China and an invasion of Manchuria following a victorious campaign in Korea seemed to be just the trick.

The Chinese Communists were not unaware of these machinations and made their concern known. Unfortunately, lack of formal relations with the US led to a confusing situation. Using a back channel through India, the Communist government had indicated that it would find a significant movement by UN forces across the 38th Parallel unwelcome. The wording of the "warning" and the use of a highly Communist-biased Indian ambassador led the Americans to discount the information. The failure of the Americans to consider this a warning ultimately led to the Chinese intervention.

Even so, the instructions provided to MacArthur by the Joint Chiefs stressed that the most advanced units in any invasion of the North must be ROK units and not UN forces. Indeed no UN force was to approach the Yalu River. To a great extent this was followed but at times the most advanced forces, those capable of continuing the pursuit, were not ROK and the advances continued anyway.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn'gŭl
  • Mechanized
  • Motorized
South Korea Order of Battle
Daehanminguk Yuk-gun
United States Order of Battle
Airborne
  • Foot
Army
  • Motorized
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