Panzer Grenadier Battles on January 17th:
Jungle Fighting #25 - Mt. Austin VII North Wind #10 - Hellcats Boxed
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Graveyard of Armor IV: The High Ground Beckons
Kursk - Burning Tigers #13
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 2nd "Vienna" Panzer Division
Germany 505th Heavy Panzer Battalion
Soviet Union 237th Tank Regiment
Soviet Union 25th Guards Rifle Regiment
Soviet Union 3rd Antitank Brigade
Display
Balance:



Overall balance chart for KRBT013
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
4.33
Scenario Rank: --- of 598
Parent Game Kursk - Burning Tigers
Historicity Historical
Date 1943-07-06
Start Time 14:45
Turn Count 26
Visibility Day
Counters 185
Net Morale 0
Net Initiative 1
Maps 4: 40, 41, 42, 43
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 189
AAR Bounty 163
Total Plays 3
Total AARs 1
Battle Types
Delaying Action
Enter & Exit
Hill Control
Kill Them All
Road Control
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Kursk - Burning Tigers maps + counters
Introduction

Both sides considered control of the series of ridges around Ol'khovatka as vital to their success. Therefore, corps commander Gen. Joachim Lemelsen only allowed part of 2nd Panzer Division to pursue the shattered remnants of the 16th Tank Corps while the majority of the division concentrated on securing Ol'khovatka. The depth and sophistication of the Soviet fortifications shocked the Germans when they reached the second defensive belt.

Conclusion

After failing in the bid for Ponyri earlier in the day, 9th Army's General Model turned his attention to a series of hills dominated by Hill 274 near Ol'khovatka. His opponent, General Konstantin Rokossovsky of Central Front, held the area with two tank corps supported by an antitank brigade. The previous day's skirmishing had achieved very little, leaving the question of who would control the hill to be dealt with again today.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Quite a view....yes, it is, quite a view
Author Retiredgrunt17
Method Solo
Victor Germany
Play Date 2017-10-30
Language English
Scenario KRBT013

The Germans made for the ridge with the bulk of their infantry. The German armor went around the flank on map 42. The Soviet AT fire was somewhat effective at first. The German Goliaths were ineffectiventhis time around. The Germans also got few aircraft. The Soviet reinforcements entered and a mini Prokorovka ensued, with similar results. This was a major German victory.

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