Panzer Grenadier Battles on November 25th:
Heroes of the Soviet Union #1 - Emel'ianova Spearhead Division #12 - Back Into the Fray
Heroes of the Soviet Union #24 - MARS: Vaselki Tank Battles #13 - Operation MARS #1: Zhukov's Dream
Invasion of Germany #40 - Like a Dose of Salts Tank Battles #16 - Operation MARS #4: Grediakino I
Invasion of Germany #41 - Bourheim Blues Tank Battles #17 - Operation MARS #5: Grediakino II
Red Warriors #2 - The Chosen Tank Battles #18 - Operation MARS #6: Grediakino III
Red Warriors #3 - Unleashing the Red God Tank Battles #30 - Operation MARS #18: Molodoi Tud River Blues I: The Penetration
Red Warriors #4 - Across the Vazuza Tank Battles #35 - Operation MARS #23: Luchesa River Valley Blues I: Forward
South Africa's War #11 - Sit Jou Kop . . . Tank Battles #44 - Operation MARS #32: Volunteers
South Africa's War #12 - Driven by Germans West Wall #10 - Like a Dose of Salts
Siegfried Line #1 - Bourheim Blues Workers and Peasants #18 - Over the River
Errors? Omissions? Report them!
Kursk - South Flank Scenario 34: With Reckless Abandon
Groundhog Day 2016 #5
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 2nd SS "Das Reich" Division
Soviet Union 183rd Rifle Division
Soviet Union 2nd Guards Tank Corps
Display
Balance:



Overall balance chart for GrDa005
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 586
Parent Game Groundhog Day 2016
Historicity Alt-History
Date 1943-07-12
Start Time 11:15
Turn Count 30
Visibility Day
Counters 281
Net Morale 0
Net Initiative 2
Maps 4: 36, 37, 38, 39
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 276
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Kill Them All
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Groundhog Day 2016 counters
Kursk - South Flank maps + counters
Introduction

The “Germany” Regiment’s records state they were attacked with a reckless abandon the moment they started their own attack. Complicating matters for them was the fact that Colonel A. K. Brazhnikov’s 4th Guards Tank Brigade was spearheading the counterattack, and as a commander Brazhnikov had few equals on either side. The only saving grace for the Germans was that 2nd Guards Tank Corps had been whittled down to 120 tanks in the previous days fighting.

Conclusion

The Soviets drove right through the “Germany” Regiment’s 3rd Battalion and overwhelmed the 1st Battalion. They then pushed aside 1st Battalion of Der Führer Regiment and reached Iasnaia Poliana itself. Much cursing in II SS Panzer Corps HQ did little to help the situation, but the reinforcements sent by SS Reich Division did. They reported driving the enemy from the field despite heavy losses. Unknown to the Germans, heavy rain and events farther south had forced the Soviets to pull 26th Guards Tank Brigade out of the fight and send it south immediately.

Additional Notes

The Skoda Panther counters replace the PzIIIj or PzIVe and PzIVf2 tanks in this scenario.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!